你会学到什么
Blender中的环境建模
制作纹理和材料
在UE4中设置
要求
Blender、物质套件和UE4的基本知识

流派:电子学习| MP4 |视频:h264,1280×720 |音频:aac,44100 Hz
语言:英语+中英文字幕(云桥CG资源站 机译) |大小:27.3 GB |时长:30h 36m

描述
你有这些问题吗:你是否很难找到合适的课程来教你从开始到结束使用blender和虚幻引擎4创建游戏环境所需的所有技能?那就不要再看了,因为这门课是给你的!
Old House Creation for Game in Blender & Substance Designer

讲师:我叫Emiel Sleegers,是一名3d环境艺术家,在游戏行业工作。

本课程结束时,您将能够为游戏环境或您的3d项目创建外观逼真的老房子。

涵盖的主题:

环境建模

制作纹理和材料

在UE4中设置

在本教程中,我们将从头到尾讲述如何创建一个中世纪风格的房子。

这将是一门相当大的课程,但它有很多非常酷和有用的技术、技巧和诀窍。

我们将使用blender 3d对我们的资产进行建模,除此之外,我们还将使用Zbrush进行一些建模。

纹理将使用Substance DesignerSubstance Painter

它们将被渲染在狨猴工具包里。

然后最后我们设置和渲染虚幻引擎4里面的一切

我们将在本教程中涉及的一些主要主题是如何在blender内部进行基本到中级建模,如何使用遮挡获得良好的形状和构图,以及如何使用加权法线并为我们的资产添加不完美。

我们还将介绍Zbrush内部的一些破坏,如何在旱獭工具包中烘焙和渲染材质和普通地图

接下来,我们将讨论如何在Substance Designer中创建灵活的程序材料,以及如何在Substance Painter中创建一些独特的纹理。

当然,作为最后一步,我们将继续讨论如何在虚幻引擎中设置一个级别,充分利用灯光、后期效果,并使其组合就绪。

理想学生:我为已经对我们将要使用的程序有基本了解的学生设计了这门课程。然而,一如既往,我会向你解释我为达到最终结果所采取的每一步。

所以,这将是一个令人兴奋的课程!我希望你能尽快加入我!立即注册,让您的技能更上一层楼。

这门课是给谁上的:
我为已经对我们将要使用的程序有基本了解的学生设计了这门课程。


Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: aac, 44100 Hz
Language: English | VTT | Size: 27.3 GB | Duration: 30h 36m

What you’ll learn
Environment modeling in Blender
Making textures and Materials
Setting up in the UE4
Requirements
Basic knowledge of Blender, Substance Suites and UE4
Description
DO YOU HAVE ANY OF THESE PROBLEMS : Are you heaving trouble finding the right course that will teach you all the skills needed to create a game environment from start to finish using blender and unreal engine 4? Then look no further because this course is for you!

INSTRUCTOR : My name is Emiel Sleegers, I am a 3d environment artist working in the game industry.

By the end of this course, you’ll be able to Create realistic looking old House for Game environments or for your 3d project.

TOPICS COVERED :

Environment modeling

Making textures and Materials

Setting up in the UE4

In this tutorial course we will go over on how to create a medieval style house from start to finish.

This is going to be a fairly big course but it has loads of really cool and helpful techniques, tips and tricks in it.

We will be using blender3d for the modeling of our assets, next to this we will also use Zbrush to do some sculping.

Textures will be made using substance designer and substance painter.

And they will be rendered inside of marmoset toolbag.

Then finally we setup and render everything inside of unreal engine 4

Some of the main topics that we will cover in this tutorial are on how to do basic to intermediate modeling inside of blender, how to get good shape and composition using a blockout, and how to use weighted normals and add imperfections to our asset.

We will also cover some damage sculping inside of Zbrush, how to bake and render materials and normal maps in marmoset toolbag

Next to this we will go over how to create flexible procedural materials inside of substance designer and also a small chapter on how to create some unique textures in substance painter.

Of course as last we will go over on how to setup a level in unreal engine fully with lighting, post effects and making it portfolio ready.

IDEAL STUDENTS : I have designed this course for students who already have a basic understanding of the programs we are going to use. However as always, I will explain to you every step I take to get to the final result.

So, this is going to be an exciting course! And I hope that you will join me soon! Enroll now, and take your skills to the next level.

Who this course is for:
I have designed this course for students who already have a basic understanding of the programs we are going to use.

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