AAA游戏男性角色的真实服装工作流程
你想塑造AAA质量的游戏角色服装,但你发现很难用手工雕刻的方法来塑造逼真的服装吗?
你的皱纹和褶皱看起来不可信也不自然吗?
如果你有这些问题,那么这门课可以解决你的问题。
在本课程结束时,您将能够使用Marvelous Designer& Zbrush工作流程为AAA游戏男性角色创建高质量的逼真服装。
大小解压后:1.48G 含课程文件 时长:3小时54分 1280X720 mp4
语言:英语+中英文字幕(机译)
您将了解到:
在本课程中,我们将涵盖:
雕刻基体
在MD中创建布料图案
磨平Zbrush中的皱纹和褶皱
添加内存折叠
增加磨损
塑造角色
用于演示的渲染
首先,我们要在Zbrush模型的基础机构,然后我会导出模型到奇妙的设计师。在那里,我将为衬衫、内夹克和裤子制作图案。如果你对神奇设计师一无所知,不要担心。在我设计衣服之前,我已经介绍了医学博士的基本知识。
一旦我对褶皱和皱纹的整体外观和感觉感到满意,我就会搬到兹布鲁什。在那里,我将清理纵向网格,并完善折叠和皱纹。之后我会添加一些三级细节,比如小皱纹,记忆褶皱,磨损。
完成服装后,我将在头部、手、头发和鞋子上完成角色。最后,我将为最终的演示图像设定角色并渲染。
Skillshare – Realistic Clothing Workflow for AAA Game Male Characters
Do you want to model AAA quality game character clothing but you find it difficult to model realistic clothing using hand sculpting method ?
Is your wrinkles and folds don’t look believable and Natural ?
If any of these problems you have then this course can solve your problem.
At the end of this course, you will be able to use Marvelous Designer & Zbrush workflow to create high quality realistic clothing for AAA game male characters.
YOU WILL LEARN :
In this course, we will be covering:
Sculpting the base body
Creating cloth patterns in MD
Refining the wrinkles and folds in Zbrush
Adding memory folds
Adding Wear & Tear
Posing the Character
Rendering for presentation
First we are going to model the base body in Zbrush then I will export the model into Marvelous Designer. There I will create pattern for shirt, inner jacket and pant. Don’t worry if don’t know anything about Marvelous Designer. I have covered the basics of MD before I create the clothes.
Once I am happy with the overall look & feel of the folds and wrinkles then I will move to Zbrush. There I am gonna clean up the MD mesh and refine the fold and wrinkles. After that I will add some tertiary level details such as small wrinkles, memory folds, wear & tear.
After completing the clothing, I will Work on the head, hand, hair & shoe to complete the character. And finally I will pose the character and render for final presentation image.
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