Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Cute Bunny and Devil Girl 可爱的兔子和魔鬼女孩 大小解压后:560M
该项目包含两张地图。在第一种情况下,您可以检查测试动画的工作,在第二种情况下,使用高质量的渲染来评估模型。
该项目还包含一个主体;为了启用它并控制模块化,我在面板的右侧准备了方便的开关。请记住,不建议用全身搭配衣服来避免网眼交叉。
该包包括开始男性动画,但我建议使用免费的军事风格人体模型女性包或ALC 4女性动画-你会立即看到区别;)你可以在演示视频https://youtu.be/uUc63y576Ag.中查看他们的作品(两者)
以下是一些有用的信息:
+完全定制的角色物理。包括头发、耳朵、尾巴的模拟。
+包含恶魔尾巴动画(见演示视频)
+通过构建脚本实现模块化系统-一键删除任何内容!处理主姿势组件。
+适用于ALS 4(参见游戏演示)
+52种针对电影过场动画的校准面部混合形状,与Live Link Face、Faceware等兼容(使用IPhone 11进行了测试和校准)可用于面部动作捕捉、vtubing、vrchat、对话动画。(请参见视频预览)
您可以在此下载实时链接面的校准数据
+角色的两个自定义皮肤选项,还可以通过ID蒙版改变皮肤、眼睛、头发和衣服的颜色(配置了材质实例,可以轻松控制很多材质参数)
+着色器包含基于蓝图的微调。粗糙度、SSS、微距掩模等。-包容一切,准备出发!
+与Epic Skeleton完全兼容-包括已解决的人体模型问题,如手指旋转不正确等
+带可玩角色蓝图和头发、耳朵、尾巴、身体物理模拟的UE4项目-即插即用!
+额外的骨头-头发(39块骨头)、兔子尾巴(2块)、魔鬼尾巴(12块)、乳房(4块)、耳环(4块)、耳朵(6块)、领带(4块)
+全身网布(颈部无接缝!)包含在内,与基础网格一样好
+单位:厘米。型号高度:175厘米
+带有IK / FK控制器的高级装备-我根据请求单独发送
+角色是从零开始制作的,没有使用Daz模型等
+该型号有一个单独的发帽
+在项目中还有一个没有主体的优化版本
+低聚,游戏就绪,操纵,PBR纹理
+多边形数:44597个面
+使用blender操纵
技术细节
绑定:是的
装配到史诗骨架:是的
包括IK骨骼:是
动画:不
角色数:1
字符顶点数:44597
所有变体的材料和材料实例数量:50
纹理数量:62
纹理分辨率:(4096×4096,2048×2048,1024×1024,512×512,256×256)
支持的开发平台:
窗户:是的
麦克:是的
文档:否
可爱、美丽、模块化、兔子、妖精、魔鬼、撒旦、恶魔、服饰、人物、斗士、现实主义女性、漂亮、迷人的底纹、网状发型、三人射击、拳击、皇家动作、女性战争化人物、卡通、动漫、女孩
The project contains two maps. In the first, you can check the work of test animations, in the second, evaluate the model with a high-quality render.
The project also contains a body; to enable it and control modularity, I have prepared convenient switches on the right side of the panel. Please remember that using a full body with clothing is not recommended to avoid mesh crossing.
The package includes starting male animations, but I recommend using the free Military Style Mannequins female pack or ALC 4 female animations – you will immediately see the difference ;) You can check their work (both) in the demo video https://youtu.be/uUc63y576Ag.
Here’s some useful information:
+Fully customized physic of the character. Simulation of hair, ears, tails are included.
+Animation of devil’s tail is included (see demo video)
+Modular system via Construction Script – remove anything with one button! Work on Master Pose Component.
+Works well with ALS 4 (see gameplay demo)
+52 calibrated facial blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more (tested and calibrated with IPhone 11) Ready for facial motion capture, vtubing, vrchat, conversation animations. (see video preview)
You can download calibration data for Live Link Face here
+Two customized skin options for the character, also you can change the color of skin, eyes, hair and clothes through ID masks (Instances of materials are configured, so you can easily control a lot of material parameters)
+Shaders contain fine tuning based on blueprints. Roughness, SSS, micronormal masks, etc. – all inclusive and ready to go!
+Fully compatibility with Epic Skeleton – including solved Mannequin problems, such as incorrect rotation of fingers, etc
+UE4 project with playable character blueprints and hair, ears, tail, body physics simulation – plug and play!
+Additional bones – for a hair (39 bones), bunny tail (2), devil tail (12), breast (4), earrings (4), ears (6), tie (4)
+Full body mesh (without a seam on the neck!) is included, good as base mesh
+Unit: centimeters. Model Height: 175 cms
+Advanced rig with IK / FK controllers – I send it separately by the request
+The character is made from scratch, without the using of Daz models and others
+The model has a separate hair cap
+There is also an optimized version without a body inside right in the project
+Low poly, game ready, rigged, PBR textures
+Polycount: 44597 faces
+Rigged using Blender
I will be grateful if you fill out a small survey – so I can suggest models for your requests in the future: https://forms.gle/HFLwAAPxv6q8z3RUA
Thank you, David Grette ^_^
技术细节
Rigged: Yes
Rigged to Epic skeleton: Yes
IK bones are included: Yes
Animated: No
Number of characters: 1
Vertex counts of characters: 44597
Number of Materials and Material Instances for all variations: 50
Number of Textures: 62
Texture Resolutions: (4096×4096, 2048×2048, 1024×1024, 512×512, 256×256)
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: No
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