V-Ray 5 Houdini 19.0.455 Python 3 Win 大小解压后:3.94G

Houdini的V-Ray 5,更新2。

Houdini的V-Ray是一款经过生产验证的用于高端VFX和动画的CPU和GPU渲染软件。它配备了艺术家需要的所有工具来呈现令人惊叹的程序效果。它无缝集成在Houdini中,能够在Houdini和其他DCC应用程序之间实现流畅的场景交换和迭代。

V-Ray的自适应光线跟踪经过高度优化,具有卓越的速度和可扩展性。您可以充分利用多个CPU和/或GPU上的硬件渲染。使用V-Ray的分布式渲染,您可以在多台机器上渲染单个图像。

###新功能:
* V-Ray:增加了对Houdini19的支持
*紫外线:增加了UV贴花标准操作程序
* V射线:增加了在曲率纹理中隔离凸值和凹值的支持
* V-Ray:增加了一个“V-Ray极光转换”ROP,用于将视频显示器转换为V-Ray的原生Aur卷格式
* V-Ray:增加了对任意字符串属性的支持,在一个数组文件中使用模式标识VOP
* V-Ray:现在可以使用“set:”语法查询Alembic面集(组),以便与多ID材质/纹理一起使用
*垂直光线:添加了“分组灯光”选项到灯光混合渲染元素
* V-Ray:在渲染器ROP的“选项”选项卡下添加了附加材质覆盖选项
* V-Ray:增加了对图像文件VOP的加载图像文件帧覆盖的支持,允许纹理序列的循环
* V-Ray:增加了对在“_ vfh _ IPR”python模块中动态重载OCIO环境配置的支持
* V射线:在渲染器ROP上增加了对图像输出路径的时间相关表达式的支持
* V-Ray:增加了对休息属性的GPU支持
* V-Ray:在appsdk/bin文件夹下的Houdini版本的V-Ray中添加了MakeTX实用程序
* V-Ray:增加了对hda上相机和物理相机属性的支持,相机节点是代表节点
* V-Ray:增加了对将多个摄像机导出到虚拟场景的支持
* V-Ray:增加了虚拟场景材质导入支持,用于为来自3ds Max的场景重新映射紫外线通道索引
* V-Ray:添加了在渲染完成后移除VRIMG文件的选项
* V射线:增加了对参考着色器VOP中的置换VOP的支持
* V-Ray:为自定义插件添加了虚拟场景材质导入
* V-Ray:当导出到每帧虚拟场景文件时,增加了对使用表达式驱动图像采样器的最小/最大细分参数的支持
* V射线:当渲染为圆形时,增加了对粒子“N”属性的支持
* V射线:增加了“条纹”、“薄壁”和“忽略凹凸”选项到V射线污垢纹理
* V-Ray:为从Maya导入的虚拟场景材质添加了“复合”纹理
* V-Ray:增加了对使用凤凰泡沫材质渲染Alembic粒子的支持
* V-Ray:在图像文件VOP上为所选的纹理传递函数添加了“自动”模式
* V-Ray:添加了“VFH_RGB_COLOR_SPACE”环境变量,用于选择渲染器ROP上的RGB颜色空间选项
* V-Ray:在新VFB的OCIO配置文件中增加了对“外观”的支持

Info:

V-Ray 5 for Houdini, update 2.

V-Ray® for Houdini is a production-proven CPU & GPU rendering software for high-end VFX and animation. It comes with all the tools artists need to render amazing-looking procedural effects. Seamlessly integrated in Houdini, it enables smooth scene exchange and iterations between Houdini and other DCC applications.

V-Ray’s adaptive ray tracing is highly optimized for superior speed and scalability. You can take full advantage of your hardware rendering on multiple CPUs, & GPUs, or both. With V-Ray’s distributed rendering, you can render a single image across multiple machines.

### New features:
* V-Ray: Added support for Houdini 19
* V-Ray: Added the V-Ray Decal SOP
* V-Ray: Added support for isolating Convex and Concave values in the Curvature texture
* V-Ray: Added a “V-Ray Aur Convert” ROP for converting VDBs to V-Ray’s native AUR volume format
* V-Ray: Added support for any arbitrary string attribute in an alembic file for use with the Pattern ID VOP
* V-Ray: Alembic face sets (groups) can now be queried with the “set:” syntax for use with the Multi ID Material/Texture
* V-Ray: Added the “Grouped Lights” option to the Light Mix render element
* V-Ray: Added additional material override options under the Renderer ROP’s Options tab
* V-Ray: Added support for loaded image file frame overrides on the Image File VOP allowing looping of texture sequences
* V-Ray: Added support for dynamically reloading the OCIO environment configuration in the “_vfh_ipr” python module
* V-Ray: Added support for time-dependent expressions for the Image Output path on the Renderer ROP
* V-Ray: Added GPU support for rest attributes
* V-Ray: Added the MakeTX utility in the V-Ray for Houdini builds under the appsdk/bin folder
* V-Ray: Added support for Camera and Physical Camera properties on HDAs with a Camera node as the representative node
* V-Ray: Added support for exporting multiple cameras to the VRScene
* V-Ray: Added VRScene Material Import support for remapping the UV Channel Index for scenes coming from 3ds Max
* V-Ray: Added an option to remove the VRIMG file after the rendering has completed
* V-Ray: Added support for the Displacement VOP in the Referenced Shader VOP
* V-Ray: Added VRScene Material Import for custom plugins
* V-Ray: Added support for driving the Image Sampler’s Min/Max Subdivisions parameter with an expression, when exporting to per-frame VRScene files
* V-Ray: Added support for the “N” attribute for particles when rendered as circles
* V-Ray: Added the “Streaks”, “Thin Walled” and “Ignore Bump” options to the V-Ray Dirt texture
* V-Ray: Added the “Composite” texture for VRScene Material Import from Maya
* V-Ray: Added support for rendering Alembic particles using the Phoenix Foam Shader
* V-Ray: Added the “Auto” mode for the selected Transfer Function of textures on the Image File VOP
* V-Ray: Added the “VFH_RGB_COLOR_SPACE” environment variable for selecting the RGB Color Space option on the Renderer ROP
* V-Ray: Added support for “looks” in the OCIO configuration file for the new VFB

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