Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Light Foliage 地表植被 大小解压后:194M
高性能和可定制的植被。改变颜色和创造变化容易,草密度可以增加到极端的数字。

8月更新(即将发布4.25和4.26版本的引擎)

改进的顶点法线对表面的光线有更好的反应增加了草的类型,以直接填充景观草层(您可以查看我们的集成视频,了解我们即将推出的资产包景观片)
概览图中更好的照明和阴影

PS:性能没有变化,但是我们实现了更好的外观,特别是从远处看,因为阴影和高光比4.23和4.24版本更好。

高性能和可定制的植被和岩石。改变颜色和创造变化很容易,草密度可以增加到极限数字。

自定义颜色和其他属性,以创建更多样的树叶,而不损失细节和性能。


特点:

高性能
更改材质实例的颜色和其他属性
独特网格数:24 (16种植物和8种岩石)

碰撞:是(对岩石启用碰撞)

顶点数:30-1190

罗兹:是的

材料和材料实例的数量:2个主材料和26个材料实例

纹理数量:46

纹理分辨率:2048×2048

支持的开发平台:

窗户:是的

麦克:是的

文档:视频

重要/附加说明:-

标签
foligagegrassesimulationenvironmentmaster material industries

August Update (published soon for 4.25 and 4.26 versions of the engine)

Improved vertex normals for better reaction to light on surfaces
Added grass types to directly fill landscape grass layers (you can check our integration video to our up-coming asset pack Landscape Pieces)
Better lighting and shading in overview map
PS: There are no performance changes but we achieved better look specially from distance since shadows and highlights are better than 4.23 and 4.24 versions.

High performance and customizable vegetation and rocks. Change color and create variations easily, grass density can be increased to extreme numbers.

Customize color and other properties to create more diverse foliage without losing detail and performance.

技术细节
Features:

High performance
Change color and other properties from material instances
Number of Unique Meshes: 24 (16 vegetation and 8 rocks)

Collision: Yes (collision is enabled for rocks)

Vertex Count: 30-1190

LODs: Yes

Number of Materials and Material Instances: 2 master materials and 26 material instances

Number of Textures: 46

Texture Resolutions: 2048×2048

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: Video

Important/Additional Notes: –

标签
FOLIAGEGRASSSIMULATIONENVIRONMENTSMASTER MATERIALINDUSTRIES

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