本课程将向您展示如何使用Blender 2.93和3.0中的几何节点在程序上建模和制作动画。你应该对Blender有一个大致的了解,这样你才能很好地理解它。
程序建模是一项在VFX作品、运动图形和材料创作中非常有用的技能。我们将创建一个城堡,向您展示如何在Blender中处理程序主义。
大小解压后:4.55G 时长3h 10m 包含项目文件 1920X1080 MP4 语言:英语+中英文字幕(云桥CG资源站 机译)
当你重复事情时,学习会更有效。例如,在拍摄课程之前,我两次创建了城堡。当做一些新的事情时,第一阶段是你发明/跟随的阶段。之后的阶段是复制你所做的事情,这样你就可以自信地一次又一次地重建结果。项目是这样的:重建城堡,并上传一张图片到班级画廊。这可能看起来很乏味,但却是值得的!
期待你的城堡!
(项目文件至少需要Blender 3.0才能打开)
Duration 3h 10m Project Files Included MP4
Info:
This course shows you how to model and animate procedurally using geometry nodes in Blender 2.93 and 3.0. You should have a general understanding of Blender so that you can nicely follow along.
Procedural modeling is a skill which is very useful in VFX work, motion graphics and material creation. We will create a castle that shows you how to approach proceduralism in Blender.
Skillshare – Create and Animate a Procedural Castle in Blender
Project Description
Learning is much more effective when you repeat things. I for example created the castle two times before filming the class. When doing something new, the first phase is the phase when you invent/follow along. And the phase after that is copying what you have done so that you can confidently recreate the result again and again. So here’s the project: recreate the castle and upload an image to the class gallery. It might seem tedious but it’s worth it!
Looking forward to your castles!
(The project file needs at least Blender 3.0 to be opened)
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