女性的
描述
我们的体重过轻到超重扫描的女性基础网格由3个模型组成,可通过Zbursh中的层滑块控制。你可以在体重偏轻到一般,最后超重或介于两者之间。这是一个开始构建角色的好方法,只需选择图层滑块调整到你想要的大小/重量,然后开始雕刻。这些模型还带有16k彩色贴图和渲染所需的所有辅助控制贴图,包括规格、粗糙度、法线和空腔贴图。我们还包括了一个绒猴工具包4渲染场景,每个模型都有着色器和照明设置。
数据集包括
具有6个细分/层的Zbrush工具,用于控制体型(需要最新版本的Zbrush)
最低细分32076多边形最高细分32845824多边形
以TGA和JPG格式为所有车身零件提供正常、规格、粗糙度和彩色地图
车身的16384 x 16384像素TGA彩色地图
展开的UV贴图
眼睛、嘴巴、眉毛和睫毛包含纹理
FBX分部1所有子工具的出口
3DScan – Morphable Female and Male Base Mesh 大小解压后:8.3G
男性的
描述
我们的瘦到超重扫描的男性基础网格由3个模型组成,可以通过Zbursh中的层滑块来控制。你可以从体重偏轻到一般,最后超重或介于两者之间。这是一个开始构建角色的好方法,只需选择图层滑块调整到你想要的大小/重量,然后开始雕刻。这些模型还带有16k彩色贴图和渲染所需的所有辅助控制贴图,包括规格、粗糙度、法线和空腔贴图。我们还包括了一个绒猴工具包4渲染场景,每个模型都有着色器和照明设置。
数据集包括
具有6个细分/层的Zbrush工具,用于控制体型(需要最新版本的Zbrush)
最低细分32076多边形最高细分32845824多边形
以TGA和JPG格式为所有车身零件提供正常、规格、粗糙度和彩色地图
车身的16384 x 16384像素TGA彩色地图
展开的UV贴图
眼睛、嘴巴、眉毛和睫毛包含纹理
FBX分部1所有子工具的出口
Female
DESCRIPTION
Our underweight to overweight scan based female base meshes consist of 3 models controllable by layer sliders in Zbursh. You can morph between underweight to average and finally overweight or anywhere in-between. This is a great way to begin building a character, simply select the adjust the layer sliders to the size / weight you want and start sculpting. These models also come with 16k colour maps and all the secondary control maps you will need for rendering, including, spec, roughness, normal and cavity maps. We’ve also included a Marmoset Toolbag 4 render scene complete with shaders and lighting setup for each model.
Data Sets include
Zbrush tool with 6 Subdivisions / Layers to control body type (Requires latest version of Zbrush)
Lowest Sub Division 32076 Polygons Highest Sub Division 32845824 Polygons
Normal, Spec, Roughness and colour maps supplied for all body parts in TGA and JPG format
16384 x 16384 Pixel TGA colour map for body
Unwrapped UV maps
Eyes, Mouth, brows and lashes included with textures
FBX Subdivision 1 Exports for all subtools
Male
DESCRIPTION
Our skinny to overweight scan based male base meshes consist of 3 models controllable by layer sliders in Zbursh. You can morph between underweight to average and finally overweight or anywhere in between. This is a great way to begin building a character, simply select the adjust the layer sliders to the size / weight you want and start sculpting. These models also come with 16k colour maps and all the secondary control maps you will need for rendering, including, spec, roughness, normal and cavity maps. We’ve also included a Marmoset Toolbag 4 render scene complete with shaders and lighting setup for each model.
Data Sets include
Zbrush tool with 6 Subdivisions / Layers to control body type (Requires latest version of Zbrush)
Lowest Sub Division 32076 Polygons Highest Sub Division 32845824 Polygons
Normal, Spec, Roughness and colour maps supplied for all body parts in TGA and JPG format
16384 x 16384 Pixel TGA colour map for body
Unwrapped UV maps
Eyes, Mouth, brows and lashes included with textures
FBX Subdivision 1 Exports for all subtools
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