视频:h264,yuv420p,1920×1080,2199 kb/s,150.00 fps |音频:aac,44100 Hz,2声道,160 kb/s
类型:电子教学|时长:202分钟|语言:英语|文件大小解压后:2.4 GB 含课程文件
让佩顿瓦尼,环境纹理艺术家在顽皮狗,引导你通过推动植物在你的游戏环境到下一个水平的过程。继佩顿的“创建游戏就绪的树叶介绍”研讨会之后,这个中级教程对树叶创建进行了更深入的探讨。了解如何为场景创建各种草和树资源,并学习如何将它们放置在您的环境中以获得逼真的效果。Gnomon – Creating Complex Vegetation and Foliage for Games with Peyton Varney
跟随佩顿,他的工作通过审查收集的参考资料,阻止了一个场景,并创建了他的树的树干和树枝的过程。您将看到如何在您的环境中高效地放置您的卡片,这些卡片将由您单独手工制作。该研讨会还包括草创建以及如何设置一组草资源,为场景提供大量的变化和有机的质量。一旦你创建了所有的树叶,你将进入虚幻引擎中正确放置的工作流程,并学习如何进一步推动你的场景。
建议学习植被创建的基础知识,因为本教程侧重于树和草的创建过程以及如何更好地利用植被资产的工作流程。在本教程结束时,你将对如何推动你的树叶到下一个水平有很强的理解,并有各种各样的技术来帮助你设置不同的草和树的资产,以改变你的场景。你也将有信心把你的资产,以实现观众所期望的自然和现实的结果。
Video: h264, yuv420p, 1920×1080, 2199 kb/s, 150.00 fps | Audio: aac, 44100 Hz, 2 channels, 160 kb/s
Genre: eLearning | Duration: 202 mins | Language: English | File size: 2.5 GB
Let Peyton Varney, Environment Texture Artist at Naughty Dog, guide you through the process of pushing vegetation in your game environments to the next level. Following on from Peyton’s “Introduction to Creating Game-Ready Foliage” workshop, this intermediate-level tutorial takes a deeper dive into foliage creation. Discover how to create a variety of grass and tree assets for your scene and learn how to place them in your environments for realistic results.
Follow Peyton as he works through the process of reviewing collected references, blocking out a scene, and creating the trunk and branches of his trees. You’ll see how to place your cards — that you will individually create by hand — efficiently in your environment. The workshop also covers grass creation and how to set up a group of grass assets that offer a strong amount of variation and an organic quality to your scenes. Once you have created all of your foliage assets, you will go into the workflow of proper placement in Unreal Engine and learn how to push your scenes further.
Basic knowledge of vegetation creation is suggested as this tutorial focuses on the creation process of trees and grass and the workflow of how to get more out of your vegetation assets. At the end of this tutorial, you will have a strong understanding of how to push your foliage to the next level, and have a variety of techniques to help you set up different grass and tree assets to vary up your scenes. You’ll also have the confidence to place your assets to achieve the natural and realistic results that audiences expect.
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