视频:h264,1920×1080,1703 kb/s,30.00 fps |音频:aac,44100 Hz,2声道,160 kb/s
类型:电子教学|时长:127分钟|语言:英语|文件大小解压后:2.3 GB

虚拟制作是一种新兴的电影制作方法,使用实时渲染将真人镜头与CG结合起来,首次用于《狮子王》和《曼达洛人》电视剧等电影。在这个2小时的研讨会中,前《刺客信条》、《为了荣誉》和《孤岛惊魂》的首席电影艺术家Vladimir Somov分享了使用虚幻引擎创建虚拟制作就绪环境艺术所需的核心概念和技术。他走过了创建一座古庙的外部和内部场景的整个流程,这种环境允许探索照明和情绪的两种场景,因此您可以学习如何设置和讲述不同环境的照明和后期处理故事。Gnomon – Environment Design for Virtual Production in Unreal Engine 4 with Vladimir Somov

本课程从了解如何使用参照开始,并展示了如何创建自定义构造工具包和装饰材料。您将学习如何设置虚幻引擎,使用什么项目设置和插件及其原因,以及如何组织和构建虚幻项目。Vladimir提供了关于有效和可信的布景和照明的实践和理论建议,并提供了使用Nvidia的深度学习超级采样(DLSS)等工具来描述和优化性能的技术。该工作流程还包括了解用于捕捉基本电影的技术,包括动画角色和通过使用智能手机作为跟踪器操作的虚拟手持摄像机。

虽然本研讨会面向初学者,但建议在开始之前了解一些虚幻引擎和3D建模的基础知识。3ds Max、Quixel Bridge和Quixel Mixer与Unreal Engine 4结合使用。在2个小时结束时,您应该对创建实时环境艺术的整个过程有了很好的理解,并对可以扩展和应用于从全led体积虚拟制作到电影艺术和后期可视化的任何内容的技术充满信心。


Video: h264, 1920×1080, 1703 kb/s, 30.00 fps | Audio: aac, 44100 Hz, 2 channels, 160 kb/s
Genre: eLearning | Duration: 127 mins | Language: English | File size: 2.3 GB

Virtual production is an emerging filmmaking method that uses real-time rendering to combine live-action footage with CG, first used on films like The Lion King and The Mandalorian TV series. In this 2-hour workshop, Vladimir Somov, former Principal Cinematics Artist on Assassin’s Creed, For Honor, and Far Cry, shares the core concepts and techniques required for creating Virtual Production-ready environment art using Unreal Engine. He walks through the entire pipeline of creating the exterior and interior sets of an ancient temple — an environment that allows for the exploration of two scenarios for lighting and mood, so you can learn how to set up and tell a story with lighting and post-processing for different environments.

The workshop begins with a lesson on understanding how to work with references and shows how to create a custom construction kit and a trim material. You will learn how to set up Unreal Engine, what project settings and plugins to use and why, as well as how to organize and structure Unreal projects. Vladimir provides both practical and theoretical advice on effective and believable set dressing and lighting, and offers techniques to profile and optimize performance with tools like Deep Learning Super Sampling (DLSS) from Nvidia. The workflow also includes a look inside the techniques used for capturing a basic cinematic with an animated character and a virtual hand-held camera operated by using a smartphone as a tracker.

While this workshop is targeted at beginners, some basic knowledge and understanding of Unreal Engine and 3D modeling is recommended before starting. 3ds Max, Quixel Bridge, and Quixel Mixer are used in conjunction with Unreal Engine 4. At the end of 2 hours, you should have a strong understanding of the entire process involved in creating real-time environment art, and feel confident with techniques that can be scaled up and applied to anything from a full LED volume Virtual Production to Cinematics and Post-Visualization.

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