持续时间4h 8m 包括项目文件 1920X1080 MP4 语言:英语 大小解压后:1.17G
标题:Gnomon研讨会——与Scott Denton一起清理用于生产的扫描资产
信息:
了解如何使用Wrap 3、ZBrush和Maya的组合来获取预先存在的扫描资产并快速、专业地清理它们。本次研讨会由建模师兼多面手Scott Denton主持,详细介绍了NYCap3D使用最先进的摄影测量解决方案RealityCapture创建的扫描清理,以及3D扫描商店制作的资产。还介绍了动物园工具的简要预览。
在整个研讨会过程中,Scott讨论了如何使用Wrap 3和ZBrush从3dScanstore网格传输纹理和置换细节。他还介绍了Wrap和ZBrush中有助于加速整个工作流程的一些特定设置和基本工具。Scott教授了您需要了解的重要导出选项,并演示了如何在Maya中连接纹理,以实现值得传递给外观开发艺术家的渲染。一路上还包括了一些行业技巧的帮助,特别是当谈到look-dev艺术家对建模者的期望时,还有像专家一样组织和命名文件的技巧。
研讨会的最后部分包括如何使用Mixamo创建一个快速装备,以便在Maya中使用Arnold为最终渲染的角色带来一些活力。The Gnomon Workshop – Cleaning Up Scanned Assets for Production with Scott Denton
本视频教程的目标是让您对扫描清理工作有一个全面的了解,并为您提供有助于加快工作室工作流程的新技能。最终目标是让你按时回家,同时仍然交付高质量的结果。
使用的软件
Arnold Maya ZBrush R3DS Wrap
Duration 4h 8m Project Files Included MP4
Title: The Gnomon Workshop – Cleaning Up Scanned Assets for Production with Scott Denton
Info:
Discover how to take pre-existing scanned assets and quickly and professionally clean them up using a combination of Wrap 3, ZBrush, and Maya. This workshop by Modeler and Generalist, Scott Denton, details the clean-up of a scan created by NYCap3D using the state-of-the-art photogrammetry solution, RealityCapture, along with assets produced by 3D Scan Store. A brief preview of Zoo Tools is also covered.
Throughout the course of the workshop, Scott discusses how to use Wrap 3 and ZBrush to transfer textures and displacement details from the 3dScanstore mesh. He also goes over some of the specific setups and essential tools inside of both Wrap and ZBrush that help to speed up the overall workflow. Scott teaches the important export options that you need to know and includes a demonstration on how to hook the textures up in Maya to achieve a render worthy of being passed on to a look-development artist. Helpings of industry tips are included along the way, particularly when it comes to what look-dev artists expect of modelers, plus tricks for organizing and naming your files like a pro.
The final portion of the workshop covers how to create a quick rig using Mixamo to bring some life to the character for the final renders using Arnold in Maya.
The goal of this video tutorial is to provide you with a sound understanding of scan clean-up work and provide you with new skills that will help to speed up your workflow in the studio. The ultimate goal being for you to get home on time while still delivering high-quality results.
SOFTWARE USED
Arnold Maya ZBrush R3DS Wrap
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