持续时间5小时49分钟 1920X1080 MP4 语言:英语
标题:Houdini中Gnomon工作室控制的建筑拆除特效
信息:
通过这个由获奖的x先生的FX主管Timucin Ozger主持的5小时研讨会,探索如何在Houdini创造一个艺术指导的毁灭场景。从一个空的场景文件到全套的拆除,只需要对胡迪尼的用户界面有一个基本的理解就可以跟随本教程。
蒂姆揭示了他的生产证明,刚体破坏(RBD)技术使用RBD子弹解算器,并分享了如何正确地打破一个模型,并与二次模拟,如碎片和烟火效果一起创建约束。在整个过程中,蒂姆解释了所需的所有工具和概念,从快速迭代的TOPs设置,RBD材料断裂,压缩图元,RBD约束,模拟二级,自定义DOP净烟雾设置,稀疏Sim Pyro设置,编译块的for-loops,实例和渲染红移。作为最后一步,蒂姆详细介绍了如何触发自定义对象的所有事件,以创建您自己的完整的建筑内Houdini拆除。The Gnomon Workshop – Controlled Building Demolition FX in Houdini
使用的软件
Photoshop Reality Capture ZBrush Substance Painter Unreal Agisoft metashpe
Duration 5h 49m MP4
Title: The Gnomon Workshop – Controlled Building Demolition FX in Houdini
Info:
Discover how to create an art-directable destruction scene in Houdini with this 5-hour workshop by Timucin Ozger, Head of FX at the award-winning Mr. X. This entire workshop is taught inside Houdini; only a basic understanding of the Houdini user interface is all that is needed to be able to follow along with this tutorial, from an empty scene file to a full-set demolition.
Tim reveals his production-proven, rigid-body destruction (RBD) techniques using the RBD Bullet Solver and shares how to properly fracture a model and create constraints together with secondary simulations such as debris and pyro effects. Throughout the process, Tim explains all the tools and concepts required, from TOPs setup for fast iteration, RBD Material Fracture, Packed Primitives, RBD Constraints, simulation secondaries, Custom DOP net smoke setup, Sparse Sim Pyro Setups, for-loops with Compile Blocks, Instances, and rendering with Redshift. As the final step, Tim details how to trigger all the events with custom objects to create your very own complete building demolition inside Houdini.
SOFTWARE USED
Photoshop Reality Capture ZBrush Substance Painter Unreal Agisoft Metashape
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