深入学习如何从头开始在Unity中编写最佳着色器代码!
你会学到什么
熟练使用Unity编写CG着色器
了解、设计和创建您自己的着色器,以创建任何您可以想象的效果
编写可用于专业游戏开发公司的最佳代码
以对CG代码的深刻理解为基础,创造独特的效果
结合想象力和着色器代码
拆箱的黑盒,这是自定义着色器
类型:电子教学| MP4 |视频:h264,1280×720 |音频:AAC,48.0 KHz
语言:英语+中英文字幕(云桥CG资源站 机译)|大小解压后:4.1 GB |时长:5h 57m
要求
对Unity的基本理解
描述
你有没有想过从头开始编写自己的CG/HLSL着色器代码?你需要帮助理解后端发生的复杂细节吗?学习在没有材质编辑器的帮助下编写着色器,而是使用材质编辑器作为原型制作工具?
在这个Unity CG课程中,我将教你着色器代码的基础知识,这样你就可以编写、创建和开发独特的外观,不仅看起来令人惊叹,而且运行起来也很理想。
这些技术可以用于个人游戏开发,我也将回顾可以在大型游戏公司工作中使用的最佳实践。Unity CG Shader Development – 2D & 3D Shaders
我叫本杰明·斯威,你们的课程老师。我一直在各种游戏公司工作,并在一些热门游戏中担任首席渲染工程师,如漫威冠军竞赛、速度与激情游戏和一些血统游戏。
我的角色通常是单独的,因此我会创建完整的内部渲染系统。
在本课程中,我不仅希望为您带来渲染方面的创造性思维,还希望为您带来真实的行业经验,以及今天发布的产品中使用的最佳实践。
对于许多人来说,着色器是一个黑盒,我的目标是打开它
请注意,本课程正在进行中。我计划不断更新它。让我知道在课程信息中,你还想看到什么!
这门课程是给谁的
初级程序员
新游戏开发商
认为Unity中的CG着色是一个黑盒的开发者
Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 48.0 KHz
Language: English | Size: 3.95 GB | Duration: 5h 57m
Dive deep into learning how to write optimal shader code in Unity, from scratch!
What you’ll learn
Be proficient at writing CG shaders using Unity
Understand, design and create your own shaders to create any effect you can imagine
Write optimal code usable in professional game development companies
Create unique effects with a deep understanding of CG code as your foundation
Combine imagination and shader code
Unboxing the black box, that is custom shaders
Requirements
Basic understanding of Unity
Description
Have you ever wanted to write your own CG/HLSL shader code from scratch? Do you need help with understanding the intricate details of what happens on the back end? Learn to write shaders without the help of the material editor, and rather use the material editor as a prototyping tool?
In this Unity CG course, I will be teaching you the fundamentals of shader code so that you can write, create and develop unique looks that not only look amazing but run optimally too.
These techniques can be used for personal game development, and I will also go over best practices that can be used on the job in larger game companies.
My name is Benjamin Swee, your course instructor. I have been working at various game companies and been a Lead Rendering Engineer on popular titles such as Marvel Contest of Champions, Fast and the Furious games, & a few Lineage titles.
My role was often solo, as such I would create complete in-house rendering systems.
In this course, I not only want to bring you creative thinking when it comes to rendering, but also real-world industry experience, and the best practices that are used in titles that are launched today.
Shaders are a black box to many, I aim to unbox it
Note that this course is a work in progress. I plan on continually updating it. Let me know in the course messages, what moreyou want to see!
Who this course is for
Beginner programmers
New Game developers
Developers who think CG shading in Unity is a black box
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