一步一步和务实的方式来了解Blender中的角色创建!
你会学到什么
循序渐进;没有跳过任何内容
根据参考图像创建一个区块
学习使用一些工具来创建一个非常详细的雕塑
有效重建
模特发型、衣服、高跟鞋、珠宝和武器
干净的UV贴图
肌理绘画
使用节点创建PBR材质
装配角色以摆姿势
角色生存的环境
混合
循环引擎中的最终渲染
类型:电子教学| MP4 |视频:h264,1280×720 |音频:AAC,48.0 KHz
语言:英语+中英文字幕(云桥CG资源站 机译)|大小解压后:16.8 GB |时长:21小时29分钟
要求
针对初学者;只需要基本的Blender知识
描述
“生来就是被选中者之一,从小就接受技艺高超的艺术家的训练,并被一位古代德鲁伊赐予了强大的魔法杖,我们的女战士通过摧毁坏人来对抗不公正,同时散发出自信……”
嗨,欢迎光临!我叫Jan Boode,是游戏设计和3D领域的专业创作者和教育者。在这个课程中,我将成为你的实用指南,一步一步地向你展示如何在Blender中创建一个令人敬畏的可摆姿势的战斗女孩!
该课程分成几个模块,将涉及完成漂亮渲染所需的每一个学科。这是方法。
我们从课程提供的参考图开始。然后,我们只用几把刷子,在保持精确解剖的前提下,创造出一个高度细致的造型。在我们创建了一个真正干净的拓扑之后,我们可以将所有的细节投射回一个网格上,只使用雕刻中使用的一小部分顶点。Fighter Girl Character in Blender Tutorial
在造型部分,我们添加了头发、珠宝、衣服、腰带、手臂绷带、高跟鞋和巫师杖,这样我们的女孩就可以准备好对抗邪恶了。
我们为纹理绘制创建干净的UV,并使用节点为衣服和巫师工作人员伪造详细的PBR纹理。为了观察这一切,我们用灯光和HDRI图像搭建了一个简单的工作室。
在我们创建一个装备并学习了各种绑定对象的方法后,我们的角色就可以使用形状关键点和姿势库以无数种方式摆姿势了。
那么是时候为我们的战斗女孩建立一个生存的环境了。我们创建墙壁,地板,管道,霓虹灯标志和其他物体来环绕场景。所有这些元素当然会收到PBR材料和纹理。
最后,我们确保我们的渲染设置和通道,相机和所有的照明都在点上,并使用cycles渲染出一个工作室版本和一个环境版本的模型。之后,我们在合成器中做一些后期制作,你就可以保存你的图像了。
所有这些都是用Blender完成的。没有任何付费插件的使用。
通过学习这门课程,你将对在Blender中创建一个详细角色所需的所有学科有一个透彻的理解。今天就加入!
这门课程是给谁的
任何想拓宽Blender知识的人
Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 48.0 KHz
Language: English | Size: 16.6 GB | Duration: 21h 29m
A step by step and pragmatic way to learn about character creation in Blender!
What you’ll learn
Step by step; nothing is skipped
Create a blockout according to reference images
Learn to create a highly detailed sculpt using only a few tools
Effective Retopology
Model hair, clothes, high heels, jewelry and weapons
Clean UV Mapping
Texture Painting
Create PBR Materials using Nodes
Rig the character for posing
Environment for the character to exist in
Compositing
Final Renders in Cycles Engine
Requirements
Aimed at beginners; only basic Blender knowledge required
Description
“Born as one of the chosen ones, trained from an early age by highly skilled matial artists and given a powerful wizard staff by an ancient druid our fighter girl battles injustice by destroying the bad guys whilst radiating nothing but confidence…”
Hi and welcome! My name is Jan Boode, professional creator and educator in gamedesign and 3D. In this course I will be your pragmatic guide and show you step by step how to create an awesome poseable fighter girl in Blender!
Split up in modules the course will go over every discipline needed to accomplish beautiful renders. This is the way.
We start out with a blockout following the reference art provided with the course. Then with only a few brushes we create a highly detailed sculpt keeping accurate anatomy in mind. After we create a really clean retopology we can project all of that detail back on a mesh with only a fraction of the vertices used in the sculpt.
In the modeling section we add hair, jewelry, clothes, belts, an arm bandage, high heels and a wizard staff so our girl is ready to fight evil.
We create clean UV’s for texture painting and forge detailed PBR textures for the clothes and wizard staff using nodes. To view all of this we build a simple studio with lights and a HDRI image.
After we create a rig and learn about various ways to bind objects to it our character is ready to be posed in countless ways using shape keys and the pose library.
Then it’s time to build an environment for our fighter girl to exist in. We create walls, floors, pipes, a neon logo and other objects to go around the scene. All of these elements will of course receive PBR materials and textures.
Finally we make sure our render settings and passes, camera and all of our lighting is on point and render out a studio version and an environment version of our model using cycles. After that we do some postproduction in the compositor and you will be ready to save out your images.
All of this is done using nothing but Blender. There is no use of any paid addons.
By doing this course you will have a thorough understanding of all the disciplines needed to create a detailed character in Blender. Join today!
Who this course is for
Anyone who wants to broaden their Blender knowledge
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