持续时间5h 30m 包括课程文件 1920X1080 MP4 语言:英语 大小解压后:1.26G

标题:Gnomon工作坊——用Sebastien Hue创作科幻关键帧概念艺术
信息:
当你的任务是为一部故事片或视频游戏的艺术部门创建关键帧概念艺术时,你很可能需要快速地将场景栩栩如生地呈现出来。Sebastien Hue是一名概念插画师,他的作品包括《使命召唤:无限战争》,他在5个小时内分享了他的完整工作流程,从开发最初的想法到创建值得纳入科幻电影或游戏电影的确立镜头。The Gnomon Workshop – Creating Sci-Fi Keyframe Concept Art with Sebastien Hue

本次研讨会详细介绍了Sebastien创建关键帧概念艺术的整个流程,并始终关注效率。他分享了C4D如何与Photoshop一起使用,以加快设计过程并帮助实现电影效果。建议学习Photoshop知识,因为本视频教程采用中级方法,更侧重于艺术探索,涵盖构图、深度、情绪、照明和工业设计的基础知识。虽然4D电影院是塞巴斯蒂安的3D软件的选择,任何3D软件都可以用来跟进。

使用的软件
Photoshop C4D


课程目录:
01.建立镜头
02.缩略图和头脑风暴
03.研究反应堆
04.线条勾画反应器
05.关键帧概念艺术建模
06.建立3D场景
07.用Quixel丰富场景
08.C4D渲染通行证
09.消除3D的完美
10.照片纹理
11.给角色和车辆添加细节
12.最终的电影关键帧概念艺术


Duration 5h 30m Project Files Included MP4

Title: The Gnomon Workshop – Creating Sci-Fi Keyframe Concept Art with Sebastien Hue
Info:
When you’re tasked with creating keyframe concept art for the art department of a feature film or video game, you’re more than likely going to need to bring a scene to life quickly, and with photorealistic results. Sebastien Hue is a Concept Illustrator with credits including Call of Duty: Infinite Warfare, who shares his complete workflow across 5 hours, from developing an initial idea to creating an establishing shot that’s worthy of inclusion in a sci-fi movie or game cinematic.

This workshop details Sebastien’s entire pipeline for creating keyframe concept art and focuses on efficiency throughout. He shares how Cinema 4D can be used alongside Photoshop to speed up the design process and help with achieving cinematic results. Knowledge of Photoshop is recommended since this video tutorial takes an intermediate-level approach with more of a focus on artistic exploration, covering the fundamentals of composition, depth, mood, lighting, and industrial design. While Cinema 4D is Sebastien’s 3D software of choice, any 3D software can be used to follow along.

SOFTWARE USED
Photoshop Cinema 4D

01. Establishing Shots
02. Thumbnailing and Brainstorming
03. Researching Reactors
04. Line Sketching Reactors
05. Modeling for Keyframe Concept Art
06. Establishing the Scene in 3D
07. Enriching the Scene with Quixel
08. Rendering Passes from Cinema 4D
09. Removing the Perfection of 3D
10. Texturing with Photos
11. Adding Details to Characters and Vehicles
12. The Final Cinematic Keyframe Concept Art

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