Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Baltic VFX : Material functions and effects library 波罗的海VFX:材料功能和效应图书馆
大小解压后:114M 支持的引擎版本 4.26 – 4.27
这是一个内容包,为数学、VFX和环境艺术提供了许多有用的材料功能,并针对PC和控制台进行了优化。
这些材料功能让你的生活变得简单,无论你是想了解VFX的材料,还是需要加快速度的专业人士。
这些是我用来给角色、环境资产、粒子系统添加生命的工具,在PC和控制台的项目中。
解决设计或视觉实现问题。改善或优化现有资产。
它们被完整地记录下来,里面为感兴趣的人解释了每一个数学问题。如果我能想到将来我想在那里有什么,或者如果你对我有任何建议(support@balticvfx.dev),我会确保更新内容。
我已经在UE4.26.2和UE5 Early Access中测试了这些功能和示例地图(尽管我必须单独将showcase地图迁移到UE5副本)。所有的材料和功能都在两者中发挥了预期的作用。
技术细节
特点:
37个独特的材质功能(在最初发布时,随着时间的推移会添加更多),完全注释并包括有用的纹理。
一个展示地图,展示了完全注释和记录的示例材质,展示了如何非常简单地构建美丽的材质效果。
每个级别的信息丰富且简洁的工具提示。
创建来帮助实现“AAA质量”的现实和风格化的效果,没有麻烦,并充分记录,供更多的初学者学习。
考虑到最大的可用性,所有的功能都尽可能的“即插即用”。如果你没有时间,没有必要钻研奇异的参数或理解图表是如何工作的。
基于需求和反馈的持续支持和更新。这些是我作为一名资深VFX艺术家每天用来创建材料的相同技术,我希望在我前进的过程中不断改进这个库,并纠正用户报告的任何问题。
针对PC和控制台进行了优化,一些功能甚至内置了材料质量可扩展性开关。
UE5-就绪
独特材料和材料实例的数量:80
纹理数量:26
纹理分辨率:64×64、256×256、256×1024、512×512、1024×1024、2048×2048、4096×4096
支持的开发平台:
Windows:是的
麦克:是的
变更日志:
1.0.1版-
在一些地方添加了更详细的注释
1.0.2版-
增加了一个新函数:Fx_SawtoothWave
添加了一些注释
标签
游戏vfxmaterials函数包扩展函数SHADERPBRMATHFUNCTION库LIBRARYREALISTICENVIRONMENTSVFXVISUAL视觉效果FUNCTIONSSTYLIZEDMATERIAL函数
These material functions are here to make your life easy, whether you are trying to learn about materials for VFX, or a professional making them every single day who needs to speed things up.
These are tools I use to add life to characters, environment assets, particle systems, on projects for PC and consoles.
To solve design or visual implementation issues. To improve or optimize existing assets.
They are fully documented with every single piece of math explained inside for the interested. If I can think of anything I would like to have in there in the future, or if you have any suggestions for me (support@balticvfx.dev), I will make sure to update the content.
I have tested these functions and the example map in UE4.26.2 and UE5 Early Access (though I had to migrate the showcase map to the UE5 copy separately). All the materials and functions worked as intended in both.
技术细节
Features:
37 unique material functions (at the time of initial release, more being added over time), fully commented and including textures where useful.
a showcase map featuring fully commented and documented example materials, showing how you can extremely simply build beautiful material effects.
informative and succinct tool tips at every level.
created to help achieve “AAA quality” realistic and stylized effects without hassle, and fully documented for more beginner users to learn from.
made with maximum usability in mind, all functions are as “plug-and-play” as they can possibly be. No need to dive into exotic parameters or understand how the graph works if you don’t have time for it.
continuous support and updates based on needs and feedback. These are the same techniques I use to create materials every day as a senior VFX artist and I want to keep improving this library as I go and correct any issues reported by users.
optimized for PC and consoles, some of the functions even have material quality scalability switches built in.
UE5-ready
Number of Unique Materials and Material Instances: 80
Number of Textures: 26
Texture Resolutions: 64×64, 256×256, 256×1024, 512×512, 1024×1024, 2048×2048, 4096×4096
Supported Development Platforms:
Windows: Yes
Mac: Yes
Changelog :
v1.0.1 –
Added more detailed comments in some places
v1.0.2 –
Added a new function : Fx_SawtoothWave
Added some comments
标签
GAMES VFXMATERIALSFUNCTION PACKEXTENDED FUNCTIONSSHADERPBRMATHFUNCTION LIBRARYREALISTICENVIRONMENTSVFXVISUAL EFFECTSFUNCTIONSSTYLIZEDMATERIAL FUNCTIONS
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