Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Hammer Animation Set 锤子动画套装

一套49个用于重型双手武器(如锤子和斧头)的动画。大小解压后:28M

这是一套49个手工制作(不是动作捕捉)的第三人称动画,用于重型双手武器,如锤子、斧子或锤子。

包括一个占位符锤子网格用于演示。

动画:

闲置的

向前走

向后走

向左走

步行右转

向前跑

向后跑

向左跑

向右运行

冲刺

仪表板向前

仪表板向后

仪表板左侧

达什赖特

跳跃满

助推启动法

跳伞

跳跃地

攻击1

攻击2

攻击3

HeavyAttack1

HeavyAttack2

跳跃攻击

畏惧

交错前进

StaggerBackward

向左交错

交错权

死亡

更新1:

向左走

右行走

向左后退

向右往回走

向左运行

RunForwardRight

向左后退

向右后退

仪表板向左前方

DashForwardRight

仪表板向左后方

DashBackwardRight

更新2:

装备

不平等

块开始

块循环

块状冲击

封闭端

技术细节
特点:大型双手武器的运动和战斗动画,例如锤子、斧子或锤子。

缩放到史诗骨架:是

装上史诗骨架:是的

动画:是的

动画数量:49个原地动作+ 49个根部动作

动画类型:原地运动和根部运动

支持的开发平台:Windows

支持的目标构建平台:Windows

文件:不适用

重要/附加说明:

-这些动画使用UE4骨骼的ik_hand_gun关节来放置武器。要在使用该骨骼的现有角色上使用,必须给该关节添加一个插座,并将武器连接到该关节。

-动画假设武器网格的原点在其手柄的最底部。如果这对于你的网格来说不是真的,那么可以调整插座的相对位置来正确定位武器。

-源FBX文件位于:Content \ HammerAnimationSet \ Source files

标签
HAMMERSIMULATIONTHIRD personanimationmeleeanimations industriescombat


This is a set of 49 hand-crafted (not motion capture) third person animations for heavy two-handed weapons such as hammers, axes, or maces.

A placeholder hammer mesh is included for demonstration.

Animations:

Idle

WalkForward

WalkBackward

WalkLeft

WalkRight

RunForward

RunBackward

RunLeft

RunRight

Sprint

DashForward

DashBackward

DashLeft

DashRight

JumpFull

JumpStart

JumpFall

JumpLand

Attack1

Attack2

Attack3

HeavyAttack1

HeavyAttack2

LeapAttack

Kick

Flinch

StaggerForward

StaggerBackward

StaggerLeft

StaggerRight

Death

Update 1:

WalkForwardLeft

WalkForwardRight

WalkBackwardLeft

WalkBackwardRight

RunForwardLeft

RunForwardRight

RunBackwardLeft

RunBackwardRight

DashForwardLeft

DashForwardRight

DashBackwardLeft

DashBackwardRight

Update 2:

Equip

Unequip

BlockStart

BlockLoop

BlockImpact

BlockEnd

技术细节
Features: Movement and combat animations for large two handed weapons such as hammers, axes or maces.

Scaled to Epic skeleton: Yes

Rigged to Epic skeleton: Yes

Animated: Yes

Number of Animations: 49 in-place + 49 root motion

Animation types: In-Place and Root Motion

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: N/A

Important/Additional Notes:

– These animations use the ik_hand_gun joint of the UE4 skeleton for placement of the weapon. For use on an existing character that uses this skeleton, you must add a socket to this joint and attach your weapon to it.

– The animations assume the origin of the weapon mesh is at the very bottom of its handle. If this is not true for your mesh, the Relative Location of the socket can be adjusted to position the weapon correctly.

– Source FBX files are located in: Content\HammerAnimationSet\SourceFiles

标签
HAMMERSIMULATIONTHIRD PERSONANIMATIONMELEEANIMATIONSINDUSTRIESCOMBAT

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