Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Hammer Animation Set 锤子动画套装
一套49个用于重型双手武器(如锤子和斧头)的动画。大小解压后:28M
这是一套49个手工制作(不是动作捕捉)的第三人称动画,用于重型双手武器,如锤子、斧子或锤子。
包括一个占位符锤子网格用于演示。
动画:
闲置的
向前走
向后走
向左走
步行右转
向前跑
向后跑
向左跑
向右运行
冲刺
仪表板向前
仪表板向后
仪表板左侧
达什赖特
跳跃满
助推启动法
跳伞
跳跃地
攻击1
攻击2
攻击3
HeavyAttack1
HeavyAttack2
跳跃攻击
踢
畏惧
交错前进
StaggerBackward
向左交错
交错权
死亡
更新1:
向左走
右行走
向左后退
向右往回走
向左运行
RunForwardRight
向左后退
向右后退
仪表板向左前方
DashForwardRight
仪表板向左后方
DashBackwardRight
更新2:
装备
不平等
块开始
块循环
块状冲击
封闭端
技术细节
特点:大型双手武器的运动和战斗动画,例如锤子、斧子或锤子。
缩放到史诗骨架:是
装上史诗骨架:是的
动画:是的
动画数量:49个原地动作+ 49个根部动作
动画类型:原地运动和根部运动
支持的开发平台:Windows
支持的目标构建平台:Windows
文件:不适用
重要/附加说明:
-这些动画使用UE4骨骼的ik_hand_gun关节来放置武器。要在使用该骨骼的现有角色上使用,必须给该关节添加一个插座,并将武器连接到该关节。
-动画假设武器网格的原点在其手柄的最底部。如果这对于你的网格来说不是真的,那么可以调整插座的相对位置来正确定位武器。
-源FBX文件位于:Content \ HammerAnimationSet \ Source files
标签
HAMMERSIMULATIONTHIRD personanimationmeleeanimations industriescombat
This is a set of 49 hand-crafted (not motion capture) third person animations for heavy two-handed weapons such as hammers, axes, or maces.
A placeholder hammer mesh is included for demonstration.
Animations:
Idle
WalkForward
WalkBackward
WalkLeft
WalkRight
RunForward
RunBackward
RunLeft
RunRight
Sprint
DashForward
DashBackward
DashLeft
DashRight
JumpFull
JumpStart
JumpFall
JumpLand
Attack1
Attack2
Attack3
HeavyAttack1
HeavyAttack2
LeapAttack
Kick
Flinch
StaggerForward
StaggerBackward
StaggerLeft
StaggerRight
Death
Update 1:
WalkForwardLeft
WalkForwardRight
WalkBackwardLeft
WalkBackwardRight
RunForwardLeft
RunForwardRight
RunBackwardLeft
RunBackwardRight
DashForwardLeft
DashForwardRight
DashBackwardLeft
DashBackwardRight
Update 2:
Equip
Unequip
BlockStart
BlockLoop
BlockImpact
BlockEnd
技术细节
Features: Movement and combat animations for large two handed weapons such as hammers, axes or maces.
Scaled to Epic skeleton: Yes
Rigged to Epic skeleton: Yes
Animated: Yes
Number of Animations: 49 in-place + 49 root motion
Animation types: In-Place and Root Motion
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: N/A
Important/Additional Notes:
– These animations use the ik_hand_gun joint of the UE4 skeleton for placement of the weapon. For use on an existing character that uses this skeleton, you must add a socket to this joint and attach your weapon to it.
– The animations assume the origin of the weapon mesh is at the very bottom of its handle. If this is not true for your mesh, the Relative Location of the socket can be adjusted to position the weapon correctly.
– Source FBX files are located in: Content\HammerAnimationSet\SourceFiles
标签
HAMMERSIMULATIONTHIRD PERSONANIMATIONMELEEANIMATIONSINDUSTRIESCOMBAT
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