Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Essential Sword & Shield Animations 基本剑和盾动画

该软件包包括剑与盾战斗风格角色的基本动画,以及可玩的角色蓝图。推荐用于动作RPG游戏。大小解压后:39M

这个包包括一个剑与盾战斗风格的角色的基本动画,以及一个可玩的角色蓝图。推荐一款动作RPG游戏。

动画列表:

闲置的
18次攻击(根动作)
跑盾攻击[根动]
4次盾牌投掷
推力(混合空间)
步行(混合空间)
慢跑(混合空间)
新的!怠速运转[混合空间][正常/屏蔽变化]
制动[混合空间][正常/屏蔽变化]
奔跑
跳跃
3次坠落
3次着陆(根部运动)
落地慢跑[根部运动]
滚动(混合空间,根部运动)
道奇(混合空间,根运动)
后卫/后卫命中/后卫突破
伤害(混合空间,根运动)
7种伤害变化
束缚(牙根运动)
起身(根部运动)
模具(根部运动)
4次执行(根部运动)
原地转弯(根部运动)
4装备/不装备
跪下(根部运动)
2拾取(根部运动)
2种力量/能力
3次嘲讽



技术细节
特点:

手工制作的剑和盾战斗动画
运动动画包括行走,慢跑,跑步,躲避,滚动,跳跃等。
基于UE第三人称模板的剑盾格斗游戏角色,用于动画演示
用于伤害/破坏动画测试的Hitbox系统
用于方向动画混合空间测试的调试矢量模式
装上史诗骨架:是的

包含IK骨骼:是

动画数量:143

动画类型:根部运动,原地

字符数:1

支持的开发平台:

Windows:是的

麦克:没有

自定义骨骼:2(武器_r,盾牌_l)

附加说明:

不是所有的动画都在角色蓝图中使用,但是它们可以在以后手动添加。
这个包是一个动画包,所有的蓝图系统包括演示这个包应该如何工作。
为了让武器动画在你的角色上正确播放,你的角色必须有武器骨骼。查看如何在我的不和谐频道添加武器骨骼演练。

标签
剑动作角色动画动画动作RPGSWORDSACTIONANIMATION包屏蔽动画蓝图角色动画



This package includes essential animations for a character with sword & shield combat style, with a playable character blueprint. Recommended for an action RPG game.

Animation list :

Idle
18 Attacks (root motion)
Running shield attack [root motion]
4 Shield throws
Thrust (blendspace)
Walk (blendspace)
Jog (blendspace)
new! Idle to jog [blendspace] [normal/shield variations]
Brake [blendspace] [Normal/shield variations]
Run
Jump
3 Fallings
3 Landings (root motion)
Landing to jog [root motion]
Roll (blendspace, root motion)
Dodge (blendspace, root motion)
Guard / Guard Hit / Guard Break
Hurt (blendspace, root motion)
7 Hurt variations
Bound (root motion)
Get up (root motion)
Die (root motion)
4 Executions (root motion)
Turn in place (root motion)
4 Equips/Unequips
Kneel (root motion)
2 Pick up (root motion)
2 Powers/Abilities
3 Taunts
技术细节
Features:

Hand-crafted sword & shield combat animations
Movement animations including walking, jogging, running, dodging, rolling, jumping and etc.
Playable character with sword & shield combat based on UE Third Person template for animation demonstration purpose
Hitbox system for hurt/damage animations testing
Debug Vector mode for directional animation blendspaces testing
Rigged to Epic skeleton: Yes

IK bones are included: Yes

Number of Animations: 143

Animation types: Root Motion, In-place

Number of Characters: 1

Supported Development Platforms:

Windows: Yes

Mac: No

Custom Bones: 2 (weapon_r, shield_l)

Additional Notes:

Not all animations are being used in the character blueprint, but they can be manually added later.
This package is an animation pack, all blueprint system included are made to demonstrate how this pack should work.
Your character has to have weapon bones in order to make weapon animation play correctly on your character. See how to add weapon bones walkthrough in my discord channel.
标签
SWORD ACTIONCHARACTER ANIMATIONANIMATIONSACTION RPGSWORDSACTIONANIMATION PACKSHIELDANIMATION BLUEPRINTCHARACTER ANIMATIONS

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