纹理烘焙简介
学习如何用这个终极介绍为你的游戏模型烘焙完美的地图。在纹理烘焙介绍结束时,你将知道如何烘焙你将专业遇到的各种模型。从小型独立工作室到大型AAA制作公司,每个游戏工作室都会用到你将要学习的技术。

大小解压后:1.45G 持续时间3小时 包括项目文件 1920X1080 MP4 语言:英语+中英文字幕(机译)


每次烘焙都很完美
我们确定我们可以烘焙什么样的纹理,为什么我们可能想要烘焙它们,以及每一种可能的使用案例。虽然烘焙可以让我们捕捉大量的细节,但了解某些纹理的作用以及如何使用它们是很重要的。

专业技术
在《纹理烘焙入门》中学习通常为大工作室保留的技术。我们涵盖了射线笼,网格链接,硬边和软边,高多边形和低多边形,复制壳,爆炸网格,浮动几何体,法线贴图格式,等等!你还将学习如何修理坏掉的面包,这是每个专业人士都需要知道的技能。还包括练习,让你每次都能烤出完美的面包。

你的导师
Charlie“chun CK”Trafagander是一名自由游戏艺术家、独立开发者、教程制作人,总的来说,他有一颗好奇的心。在为一些独立开发者工作后,他已经能够接触到游戏开发中的大多数角色,他还喜欢在他的YouTube频道“Get Learnt”上以各种格式分解这些角色。

熟练程度
虽然纹理烘焙很大程度上依赖于其他基础技能,但本课程强烈推荐给没有纹理烘焙知识的初学者。本课程涵盖了几种不同的软件,希望你能掌握这些软件的应用知识。详见课程要求。


要求
为了最大限度地体验本课程,建议您:

对建模和UV展开都有信心
了解如何使用您选择的建模应用程序有效地导入/导出3D文件
对Substance Painter或绒猴工具包3或4有深入的了解
使用的工具
Substance Painter 2020
狨猴工具包4
包含
16个高清视频
课程中使用的3D网格
要跟进的家庭作业文件


章节目录:
01–什么是质感烘焙
02–烘焙资产
03–我们可以烘焙什么地图
04–杂项纹理
05–为什么UV很重要
06–射线笼爆炸
07–网格链接
08–硬边和软边
09–重复的外壳
10–浮动几何图形
11–Wavies
12–AO静态动态烘焙
13–普通地图格式
14–三角测量
15–固定烘焙
16–作业

Duration 3h Project Files Included MP4

Title: FlippedNormals – Introduction to Texture Baking
Info:
Introduction to Texture Baking
Learn how to bake flawless maps for your game models with this ultimate introduction. By the end of Introduction to Texture Baking, you’ll know how to bake every kind of model you’ll encounter professionally. The techniques you’ll learn are used by every game studio, from small indie studios to big AAA productions.

PERFECT BAKES EVERY TIME
We identify what kinds of textures we can bake, why we may want to bake them, and possible use-cases for each later down the pipeline. While baking allows us to capture a significant amount of detail, knowing what certain textures do and how we could use them is important.

PROFESSIONAL TECHNIQUES
Learn techniques normally reserved for the big studios in Introduction to Texture Baking. We cover ray cages, mesh linking, hard and soft edges, high and low poly, duplicated shells, exploding meshes, floating geometry, normal map formats, and much more! You’ll also learn how to fix bad bakes, a skill every professional needs to know. Included are also exercises for you to do in order to get perfect bakes every time.

YOUR INSTRUCTOR
Charlie “Chunck” Trafagander is a Freelance Game Artist, Indie Dev, Tutorial-Maker, and in general a curious mind. Having worked for a few Indie developers, he has been able to touch most roles in game development, which he also likes to break down in various formats on his YouTube channel “Get Learnt”.

SKILL LEVEL
While texture baking relies heavily on other foundational skills, this course is highly recommended for beginner artists who have no knowledge of texture baking. The course covers several different software which you are expected to have a working knowledge of. See the course requirements for more detail.

REQUIREMENTS
To maximize your experience with this course, it is recommended you:

Be confident in both modeling and UV unwrapping
Know how to efficiently import/export 3D files with your modeling application of choice
Have a solid understanding of either Substance Painter or Marmoset Toolbag 3 or 4
TOOLS USED
Substance Painter 2020
Marmoset Toolbag 4
CONTAINS
16 HD Videos
3D Meshes used in course
Homework files to follow along
CHAPTERS
01 – What Is Texture Baking
02 – Baking An Asset
03 – What Maps Can We Bake
04 – Misc Textures
05 – Why UVs Matter
06 – Rays Cages Explosions
07 – Mesh Linking
08 – Hard Soft Edges
09 – Duplicate Shells
10 – Floating Geometry
11 – Wavies
12 – AO Static Dynamic Bakes
13 – Normal Map Formats
14 – Triangulation
15 – Fixing Bakes
16 – Homework

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