在用ZBrush和Maya赋予主角深度和体积之前,先在Photoshop中创建一个新的角色
在3D渲染中描绘角色的个性始于想象力和2D素描。自学成才的视觉开发艺术家Segun Samson热衷于开发与观众联系的迷人角色。他曾与许多工作室合作,包括Triggerfish动画,Dreamcast动画和Sunrise Productions。
时长:19节课(4小时38分钟) 包括项目文件 1920X1080 MP4 大小解压后:1.64G 语言:英语+中英文字幕(云桥CG资源站 机译)
探索如何将独特的角色概念融入充满吸引力和个性的可读3D设计中。在学习如何在ZBrush和Maya上遮挡、雕刻和完全渲染你的主角之前,在Photoshop中构建你的2D角色。
Duration 4h 38m Project Files Included MP4
Title: Domestika – 3D Character Design: From Drawing to Modeling
Info:
Give a new dimension to characters by creating your protagonist in Photoshop before giving it depth and volume with ZBrush and Maya
Portraying a character’s personality when rendering in 3D begins with imagination and a 2D sketch. Self-taught visual development artist Segun Samson is passionate about developing captivating characters that connect with their audiences. He has worked with numerous studios including Triggerfish Animation, Dreamcast Animation, and Sunrise Productions.
Discover how to create a unique character concept into readable 3D designs filled with appeal and personality. Build your 2D character in Photoshop, before learning how to block out, sculpt, and fully render your protagonist on ZBrush and Maya.
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