Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Mission & Objectives 使命与目标 大小:85M
包含更新版 Mission & Objectives v1.4 (5.0)
为任务和目标添加功能强大的节点编辑器设计器。强健的解决方案提供并行任务、通知、历史记录和日志。
任务和目标插件是一个伟大的编辑器扩展,提供了简单的方法来设计任务,任务,目标和事件。它带有许多例子和演示地图。它支持支线任务,多人(复制服务器-客户端)和所有玩家保存游戏!每个任务都具有灵活性,可以随时触发额外的条件。不用担心当特殊目标完成时给玩家增加额外的奖励,当任务启动时产生粒子,在任务开始/结束时显示额外的消息。
这是一个强大的代理系统,连接到小部件。五种不同的方法展示了它在任何时候都是多么有用。
开始/完成通知
用于显示故事情节和对话的旁白小部件
目标列表显示在屏幕边缘
日志中可以检查任务历史,正在进行,成功,失败和所有细节
单一目标提示显示我们何时做对了什么
即使插件大部分是用代码实现的,但它把一切都暴露在蓝图之下,这使得建立任务像儿戏。
技术细节
支持的功能:
支持同时活动的并行任务
多种任务结局取决于选择
多人游戏和复制
脚本化的动作可以在任何时刻(状态)被触发——活动时、完成时
强大的窗口小部件系统呈现视图-五种不同的通信方式
预定义任务的演示关卡
人物,障碍,收藏品,任务库等等
特点:
两种新资产(任务、脚本动作)
五个窗口系统(任务提示,任务日志,目标提示,目标列表,日志)
两个示例级别,易于执行脚本化任务
字符设置
12种纹理
12种材料
附加世界对象
代码模块:
MissionObjectives(运行时)-包含模型(序列化的数据)、任务、管理器、脚本操作逻辑
MissionObjectivesEditor(编辑器)-负责编辑器节点扩展和资产定义的模块
蓝图数量:24
C++类的数量:26 – 7(运行时)/ 19(编辑器)
多人支持:是
支持的平台:Win32、Win64
标签
EDITORTOOLBLUEPRINTSPRODUCTIVITYCODE插件功能
Mission & Objectives plugin is a great Editor extension which provides easy way to design Missions, quests, objectives and events. It comes with many examples and demo maps. It support side quests, multiplayer (replication server-client) and savegames for all players! Every mission gives flexibility to trigger additional conditions at any time. There are no worries of adding extra reward to player when special objective is completed, spawning particles when mission is activated, showing additional messages on Mission start / end.
It’s robust system of delegates connected to widgets. Five of different approaches shows how useful it can be in any time.
start / complete notification
narration widget to show story line and dialogues
objectives list showed on the edge of the screen
LOG where mission history can be checked, Ongoing, Succeeded, Failed and all details
single objective prompt to show whenever we did something right
Even if plugin is mostly implemented in code it exposes everything to blueprints which makes setting up missions like a child play.
技术细节
Supported features:
Support for parallel missions being active at the same time
Multiple quest endings depending on choices
Multiplayer and replication
Scripted actions can be trigger at any moment (state) – on active, on complete
Robust widget systems to present VIEW – five different ways of communication
Demo levels with predefined missions
Character, obstacles, collectables, mission library and much more
Features:
Two types of new assets (Mission, Scripted Action)
Five widget systems (Mission Prompt, Missions Log, Objective Prompt, Objective List, Log)
Two example levels with easy to follow scripted missions
Character setup
12 textures
12 materials
Additional world objects
Code Modules:
MissionObjectives (Runtime) – Contains Model (data which are serialized), mission, manager, scripted action logic
MissionObjectivesEditor (Editor) – module responsible for editor node extension and asset definition
Number of Blueprints: 24
Number of C++ Classes: 26 – 7 (runtime) / 19 (editor)
Multiplayer support: Yes
Supported Platforms: Win32, Win64
Documentation: https://docs.google.com/document/d/13NqGlXpkIR72v6j5j0qwcsMWC5y4JLW6hOH7hsyBxOY
标签
EDITORTOOLBLUEPRINTSPRODUCTIVITYCODE PLUGINFSMUTILITY
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