成为Zbrush雕刻、纹理、照明和渲染方面的专家
你会学到什么
Zbrush中的数字雕刻
复杂生物形状的UV展开创建
动画/游戏中使用的生物的PBR纹理方法
在Maya中设置灯光并为最终演示进行渲染
了解现代建模方法在行业中的实践
MP4 |视频:h264,1280×720 |音频:AAC,44.1 KHz,2声道
语言:英语+中英文字幕(机译) |时长:15节课(3小时18分钟)|大小解压后:3.1 GB
要求
Maya基础
zbrush基础知识
描述
在本课程中,你将从头开始学习如何使用行业中使用的现代建模技术在Zbrush中创建生物和数字造型。我们从非常基础的东西开始,比如Zbrush worklfow和process,然后为生物创建粗糙的基础网格,然后演示雕刻过程,使用最先进的PBR方法创建纹理,最后为演示目的设置照明和渲染。通过本课程,我们将讨论Zbrush、Maya和Substance Painter的惊人特性。Zbrush Creature Sculpting for Intermediate User
了解如何使用Maya为游戏创建3D模型和资源。建议您使用Zbrush进行实验,但这不是必需的。在本课程中,我们将解释如何对管道进行现代建模,并一步一步地指导您
如果你想加强你在Zbrush的知识,理解现代建模管道,我们会教你所有你需要的工作流程和管道。如果你是一名艺术家,我们会教你如何让你的资产活起来。
本课程旨在教艺术学生如何使用Maya、Zbrush、Substance Painter,并让他们更有信心从头开始开发自己的角色设计。每一步都解释得很清楚,这样学生就能轻松跟上。
你会学到什么?
Zbrush工作流入门
现代建模方法
Zbrush中的数字雕刻
给你的物体加阴影
创建正确的uv
在Substance Painter中使用游戏/动画行业广泛使用的最新PBR(基于物理的渲染)方法对对象进行纹理处理。
设置灯光并渲染项目
这门课程是给谁的
初学Maya的用户想学习生物创造中的雕刻方法
Zbrush初学者用户,希望加深他们在数字雕刻方面的知识
想要加强游戏/动画行业学习的初级艺术家
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 15 lectures (3h 18m) | Size: 3 GB
Becoming a pro in Zbrush Sculpting, Texturing, Lighting and Rendering
What you’ll learn
Digital sculpting in Zbrush
UV unwrap creation for complex creature shapes
PBR texturing method for creature used in animation/games
Setting up Light in Maya and rendering for final presentation
Understanding Modern modeling method practice in the industry
Requirements
Maya
Basic Zbrush knowldge
Description
In this course you will learn from scratch on how to create creature and digitally sculpt in Zbrush using a modern modeling technique used in the industry. We start with very basis stuff like Zbrush worklfow and process and followed by creating rough basic base mesh for the creature, then demonstrate the sculpting process, texture creation using cutting edge PBR method, then finally setting up lighting and rendering for presentation purposes. Through the course, we will discuss the amazing features of Zbrush, Maya, and Substance Painter.
Learn how to create 3D Models and Assets for games using Maya. It is recommended that you have experimented with Zbrush, however it is NOT requirement. In this course, we will explain how to modern modeling pipeline and will guide you step-by-step along thew ayl
If you would like to strengthen your knowledge in Zbrush and understand the modern modeling pipeline, we’ll teach you all the workflow and pipeline that you’ll need. If you’re an artist, we’ll teach you to bring your assets to life.
This course is designed to teach art students how to use Maya, Zbrush, Substance Painter and become more confident with it to develop their own character designs from scratch. Each step is explained clearly so the student can follow along with ease.
What will you learn?
Getting started with Zbrush Workflow
Modern modeling method
Digital sculpting in Zbrush
Shading your objects
Creating proper UVs
Texturing your objects in Substance Painter using the latest PBR (Physical Based Rendering) method that widely used in games/animation industry.
Setting up light and Rendering your project
Who this course is for
Beginner Maya user who would like to learn sculpting method in creature creation
Beginner Zbrush user who would like to deepen their knowledge in digital sculpting
Beginner Artist who would like to strengthen their study in games/animation industry
1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥CG资源站所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥CG资源站,感谢您的关注与支持!
评论(2)
真的是棒极了
帅极了…