成为Zbrush雕刻、纹理、照明和渲染方面的专家

你会学到什么
Zbrush中的数字雕刻
复杂生物形状的UV展开创建
动画/游戏中使用的生物的PBR纹理方法
在Maya中设置灯光并为最终演示进行渲染
了解现代建模方法在行业中的实践

MP4 |视频:h264,1280×720 |音频:AAC,44.1 KHz,2声道
语言:英语+中英文字幕(机译) |时长:15节课(3小时18分钟)|大小解压后:3.1 GB


要求
Maya基础
zbrush基础知识

描述
在本课程中,你将从头开始学习如何使用行业中使用的现代建模技术在Zbrush中创建生物和数字造型。我们从非常基础的东西开始,比如Zbrush worklfow和process,然后为生物创建粗糙的基础网格,然后演示雕刻过程,使用最先进的PBR方法创建纹理,最后为演示目的设置照明和渲染。通过本课程,我们将讨论Zbrush、Maya和Substance Painter的惊人特性。Zbrush Creature Sculpting for Intermediate User

了解如何使用Maya为游戏创建3D模型和资源。建议您使用Zbrush进行实验,但这不是必需的。在本课程中,我们将解释如何对管道进行现代建模,并一步一步地指导您

如果你想加强你在Zbrush的知识,理解现代建模管道,我们会教你所有你需要的工作流程和管道。如果你是一名艺术家,我们会教你如何让你的资产活起来。

本课程旨在教艺术学生如何使用Maya、Zbrush、Substance Painter,并让他们更有信心从头开始开发自己的角色设计。每一步都解释得很清楚,这样学生就能轻松跟上。


你会学到什么?

Zbrush工作流入门

现代建模方法

Zbrush中的数字雕刻

给你的物体加阴影

创建正确的uv

在Substance Painter中使用游戏/动画行业广泛使用的最新PBR(基于物理的渲染)方法对对象进行纹理处理。

设置灯光并渲染项目


这门课程是给谁的
初学Maya的用户想学习生物创造中的雕刻方法
Zbrush初学者用户,希望加深他们在数字雕刻方面的知识
想要加强游戏/动画行业学习的初级艺术家

MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 15 lectures (3h 18m) | Size: 3 GB

Becoming a pro in Zbrush Sculpting, Texturing, Lighting and Rendering

What you’ll learn
Digital sculpting in Zbrush
UV unwrap creation for complex creature shapes
PBR texturing method for creature used in animation/games
Setting up Light in Maya and rendering for final presentation
Understanding Modern modeling method practice in the industry

Requirements
Maya
Basic Zbrush knowldge

Description
In this course you will learn from scratch on how to create creature and digitally sculpt in Zbrush using a modern modeling technique used in the industry. We start with very basis stuff like Zbrush worklfow and process and followed by creating rough basic base mesh for the creature, then demonstrate the sculpting process, texture creation using cutting edge PBR method, then finally setting up lighting and rendering for presentation purposes. Through the course, we will discuss the amazing features of Zbrush, Maya, and Substance Painter.

Learn how to create 3D Models and Assets for games using Maya. It is recommended that you have experimented with Zbrush, however it is NOT requirement. In this course, we will explain how to modern modeling pipeline and will guide you step-by-step along thew ayl

If you would like to strengthen your knowledge in Zbrush and understand the modern modeling pipeline, we’ll teach you all the workflow and pipeline that you’ll need. If you’re an artist, we’ll teach you to bring your assets to life.

This course is designed to teach art students how to use Maya, Zbrush, Substance Painter and become more confident with it to develop their own character designs from scratch. Each step is explained clearly so the student can follow along with ease.

What will you learn?

Getting started with Zbrush Workflow

Modern modeling method

Digital sculpting in Zbrush

Shading your objects

Creating proper UVs

Texturing your objects in Substance Painter using the latest PBR (Physical Based Rendering) method that widely used in games/animation industry.

Setting up light and Rendering your project

Who this course is for
Beginner Maya user who would like to learn sculpting method in creature creation
Beginner Zbrush user who would like to deepen their knowledge in digital sculpting
Beginner Artist who would like to strengthen their study in games/animation industry

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