这是一个完整的建模过程,展开,并在可爱的Blender和Substance Painter的范围内从生化奇兵无限的枪概念的步枪纹理!
Milad Kambari |时长:10小时04分钟|视频:H264 1920×1080 | 大小解压后 1.64 GB |语言:无声音
建模
4+小时的造型过程程式化的老步枪与范围在搅拌机,一切都很清楚,你可以很容易地跟进建模过程。最后,我们将在神奇的设计师中添加面料部分。
UV
在这一部分,我们使用最强大的软件在展开领域!我们在Rizom UV中加载模型,并在一个UV图块中展开模型!
织构化
对于纹理部分,Substance painter是正确的选择,我们通过烘焙网格贴图并在4个不同的文件夹中分类我们的模型来开始我们的过程。在接下来的部分,我们将分别关注每个文件夹并创建材料。最后,我们使用绒猴工具包快速轻松地完成了最终演示。Rifle Gun Tutorial
使用的软件
Blender
Marvelous Designer
Rizom UV
Substance Painter
Marmoset Toolbag
注意:所有的视频都是无字幕的(这意味着没有画外音视频或字幕)
Milad Kambari | Duration: 10h 04m | Video: H264 1920×1080 | Audio: AAC 48 kHz 2ch | 1,64 GB | Language: Unnarrated
This is a full process of modeling, unwrapping, and texturing a rifle with a scope from bioshock infinite’s gun concepts in the lovely blender and substance painter!
Modeling
4+ hours of modeling process of stylized old rifles with scope in the blender, everything is clear, and you can follow up easily on the modeling process. in the end, we’ll add fabric parts in marvelous designer.
UV
In this part, we use the most powerful software in unwrap area! We load the model in Rizom UV and Unwrap the model in one UV Tile!
Texturing
For the texturing part, Substance painter is the right choice, and we start our process in it by baking mesh maps and categories our model in 4 different folders. In the continues, we focus on each folder separately and create the materials. In the end, we used the marmoset toolbag for the final presentation quickly and easily!
Software Used
Blender
Marvelous Designer
Rizom UV
Substance Painter
Marmoset Toolbag
Attention: the final model and project files don’t include this product.
Attention: all videos are unnarrated (it means there are no voice-over videos or subtitles)
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