探索使用ZBrush、Maya和Substance Painter设计角色并使其成为最终3D图像的过程,并在Marvelous Designer和Photoshop中处理辅助设计工作。这个由资深角色艺术家Amy Sharpe主持的研讨会展示了她的个人工作流程,同时展示了一些她采用的制作技术,以使她的角色设计过程在所有阶段都快速、干净、高效。The Gnomon Workshop – Creating a Stylized 3d Character Illustration
大小解压后:1.68G 持续时间5小时 11分钟 1920X1080 MP4 语言:英语+中英文字幕(云桥CG资源站机译)
工作坊从Photoshop中的概念和构图的草图开始,用ZBrush雕刻,并涵盖了少量出色的设计师。进一步的建模、重新拓扑和UV-ing工作将在Maya中处理。艾米研讨会的后半部分包括她在Substance Painter中的纹理工作流程,接着是她在Maya和Arnold中的外观开发管道,然后在Photoshop中完成最终图像。
这个工作坊是为初学者到中级艺术家设计的,虽然讨论的一般概念对所有水平的艺术家都有用。在本教程结束时,您将了解一个高效的工作流程,您可以遵循或适应自己的过程,使您更容易设计和实现自己的3D角色。
00.试映
01.概念、构图和色彩
02.头部造型
03.手工雕刻
04.身体造型
05.头手拓扑
06.模型和造型提炼—第1部分
07.出色设计师的布料工作流程
08.模型和造型提炼—第2部分
09.模型和造型提炼—第3部分
10.音乐盒建模
11.眼睛
12.头发造型
13.外观-开发设置
14.皮肤和遮罩纹理
15.服装变形
16.最终编辑
Explore the process of designing a character and bringing it to life as a final 3D image using ZBrush, Maya, and Substance Painter, with supporting design work handled in Marvelous Designer and Photoshop. This workshop by Senior Character Artist, Amy Sharpe, demonstrates her personal workflow while showcasing some of the production techniques she’s adapted to make her character design process quick, clean, and efficient at all stages.
The workshop begins with the loose sketching of concepts and compositions in Photoshop, sculpting in ZBrush, and covers a small amount of Marvelous Designer. Further modeling, retopology, and UV-ing work are then taken care of in Maya. The second half of Amy’s workshop includes her texturing workflow in Substance Painter, continued by her look development pipeline in Maya and Arnold, before wrapping up the final image in Photoshop.
This workshop is intended for late beginner to intermediate artists, though the general concepts discussed can be useful to artists of all levels. By the end of this tutorial, you will have an understanding of an efficient workflow that you can follow or adapt to your own process, making it easier for you to design and bring to life your own 3D characters.
00. Preview
01. Concept, Composition & Color
02. Head Sculpt
03. Hand Sculpt Blockout
04. Body Sculpt Blockout
05. Head & Hand Topology
06. Model & Sculpt Refine — Part 1
07. Cloth Workflow With Marvelous Designer
08. Model & Sculpt Refine — Part 2
09. Model & Sculpt Refine — Part 3
10. Music Box Modeling
11. Eyes
12. Hair Modeling
13. Look-Development Setup
14. Skin & Mask Texturing
15. Clothing Texturing
16. Final Edit
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