在Unreal Engine 5、Blender、Zbrush、Substance Painter和Substance Designer中创建模块化环境。
你会学到什么
创建模块化环境
创建平铺几何体和材质
为游戏环境创建照明
创建AAA道具
MP4 |视频:h264,1280×720 |音频:AAC,44.1 KHz
语言:英语+中英文字幕(云桥CG资源站机译)|大小:39 GB 含课程工程文件 |时长:38小时39分钟
要求
我希望你有一些基本的软件经验,在虚幻引擎5,搅拌机,Zbrush,物质画家,物质设计师排序。
描述
你想学习环境艺术中的模块化吗?那么我欢迎你来到Nexttut education的虚幻引擎5课程中的完整模块化环境。Complete Modular Environments In Unreal Engine 5
为什么你应该向我学习:我的名字是Arash,我是一名游戏3D角色艺术家已经有一段时间了。我有教授游戏艺术相关内容的背景,我相信你会从这门课中学到很多。
本课程结束时:●你将掌握创建模块化环境的知识●你将能够创建一个像样的游戏环境●我将学到什么:●模块化理论和系统●创建平铺材料和变化●使用UE5创建游戏环境●创建第二个UV遮罩以在材料中添加更多细节
课程项目:我们将从讨论模块化理论及其优缺点开始,并提供一些解决方案来解决一些问题。然后开始计划阶段的工作,以确保我们有一个坚实的基础。然后,我们创建模块,以确保我们的想法是正确的,然后开始在迭代之上添加迭代,以最终确定环境。在这一过程中,我们将学习平铺几何图形、平铺材料、替换简单的几何图形以创建复杂的细节、创建好看的材料、照明等等。
本课程适合我吗:●本课程面向对环境艺术有所了解并希望学习更多新技术的学生●本课程也面向希望加快游戏模块化环境创作工作流程并提高制作好看的技能的艺术家。
理想的学生:这门课不是为3D初学者设计的。我应该知道些什么,或者对这门课有什么要求:我希望你有一些基本的软件经验,比如UE5,Blender,Zbrush,Substance Painter和Substance Designer。
现在就加入我吧:所以如果你想为游戏制作模块化环境,那么现在就加入我吧,让你的技能更上一层楼。别忘了投资自己会让你的余生有所收获。希望能在课程中见到你。
Create Modular Environments in Unreal Engine 5, Blender, Zbrush, Substance Painter, and Substance Designer.
What you’ll learn
Make Modular Environments
Create Tiling Geometry and Material
Creating Lighting For Game Environments
Create AAA Props
Requirements
I expect you to have some sort of basic software experience, in Unreal Engine 5, Blender, Zbrush, Substance Painter, and Substance Designer.
Description
Do you want to learn about Modularity in Environment Art?Then I welcome you to Nexttut education’s Complete Modular Environments in Unreal Engine 5 course.WHY SHOULD YOU LEARN FROM ME:My name is Arash and I have been a 3D character artist for games for some time now. I have a background in teaching Game-Art related content and I feel confident that you are going to learn a lot from this course.By the end of this course:● You will have the knowledge to create Modular Environments● You will be able to create a decent game environmentWHAT WILL I LEARN:● Modular Theory and Systems● Creating Tiling materials and variations● Working in UE5 to create game environments● Creating Second UV masks to add more detail in materialsCOURSE PROJECTS:We will start by talking about modularity theory and its benefits and disadvantages, and offer some solutions to cure some problems. Then start working on the planning stage to make sure that we have a strong ground to stand on top of. Then we create the block-out to make sure that our ideas are correct, then start to add iteration on top of iteration to finalize the environment. In the way, we will learn about tiling geometry, tiling materials, displacing simple geometry to create complex details, creating good-looking materials, lighting and many more.IS THIS COURSE RIGHT FOR ME:● This course is for students who know something about environment art and want to learn more new techniques● The course is also for artists who want to speed up their workflow in Modular Environment Creation for Games and improve their skill in making good-looking yet. Performant levels.WHO IS NOT THE IDEAL STUDENT:This course is not designed for 3D beginnersWHAT SHOULD I KNOW OR HAVE FOR THE COURSE:I expect you to have some sort of basic software experience, in Unreal Engine 5, Blender, Zbrush, Substance Painter, and Substance Designer.JOIN ME NOW:So if you want to make Modular Environments for Games, then join me now, and take your skills to the next level. Don’t forget that investing in yourself will pay for the rest of your life. Hope to see you in the course.
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