灯光是视频游戏中的粘合剂,也是任何视觉艺术的粘合剂。在本教程中,玛丽亚·岳将对游戏中的灯光进行理论分析。根据她在工作室和教学生的经验,她将分析照明是如何以及为什么以游戏的方式进行的,以及看电影和为什么它们是视频游戏如此重要的参考点。凭借她在这一领域的丰富经验,Maria Yue在这一主题上拥有丰富的知识。
无论你是一个经验丰富的艺术家,学生,爱好者或刚刚起步的人,抓住这个教程,学习一个基本的工作流程,让你更快更有效地工作。今天就激发你的创造性思维。
标题:art station–游戏照明理论–Maria Yue
大小解压后:861M 持续时间1小时 49分钟 1920X1080 MP4 语言:英语+中英文字幕(云桥CG资源站机译)
Maria Yue目前是Splash Damage的高级灯光艺术家,拥有为育碧、Crytek和Cloud Imperium Games等工作室制作AAA级游戏的丰富经验。她的作品可以在《Farcry Primal》、《罗宾逊:旅程、攀登》、《明星公民》和《战争机器5》中看到。Maria也是Vertex学校的一名教师,她在那里教授游戏照明,这使她成为向您提供本教程的最佳人选。她在游戏开发和教学方面的经验使她能够完美地确保提供给你的信息是准确的和高质量的。
内容
1小时49分钟
1080p分辨率
PureRef文件
使用的软件
PureRef
水平
初学者
这是一个理论教程,旨在教你如何以及为什么我们在游戏中使用光线。
Lighting is the glue that brings everything together in video games, and by extension any visual piece of art. In this tutorial Maria Yue, will be delivering a theoretical breakdown on Lighting for Games. Pulling from her experiences in studio and teaching students, she will breakdown how and why lighting is approached the way it is for games, as well as looking at movies and why they are such an important reference point for video games. With her extensive experience in this field, Maria Yue is nothing short of knowledge that can be shared on this subject.
Whether you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. Fuel your Creative Mind today. ArtStation – Lighting Theory for Games – Maria Yue
The Artist
Maria Yue is currently a Senior Lighting Artist at Splash Damage and has extensive experience working on AAA titles from studios including Ubisoft, Crytek and Cloud Imperium Games. Her work can be seen in Farcry Primal, Robinson: The Journey, The Climb, Star Citizen and Gears of War 5. Maria is also a teacher at Vertex School where she teaches Lighting for Games, making her the perfect candidate to deliver this tutorial to you. Her experience in game development and teaching makes her perfect in ensuring the information delivered to you is accurate and of the highest quality.
Contents
• 1 Hour 49 Minutes
• 1080p Resolution
• PureRef Files
Software Used
• PureRef
Level
• Beginner
This is a theoretical tutorial and has been designed to teach you how and why we use light the way we do in games.
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