擅长Blender中的3D建模和装配
你会学到什么
将对象添加到场景中,并将它们操纵为所需的形状
理解建模的基本原理
了解原点以及如何使用它们
向对象添加修改器,以便更快、更有效地建模
添加一个骨架来控制模型的运动
MP4 |视频:h264,1280×720 |音频:AAC,44.1 KHz
语言:英语+srt英文字幕 |大小解压后:2.2 GB |时长:2小时 40分钟
要求
能熟练使用电脑
从blender.org下载并安装免费软件程序Blender
描述
对3D建模感兴趣?也许是一些操纵,然后加入我的初级建模课程,我们在blender中创建一个操纵资产。本课程旨在引导您完成建模过程的每一步。首先,我们开始创建一个基本的形状,然后添加一个数组和曲线修改器来快速形成我们的轨迹。稍后,我们添加一些驱动程序来控制这些轨道的旋转和移动。Learn 3D Modelling Rigging In Blender
接下来,我们开始建模钻机的身体。我们再一次通过在Blender中添加不同的网格来慢慢形成物体。接下来,我们移动并形成稳定器,可以旋转并放置在地面上。这是通过选择轴点或它们的原点并添加驱动器来控制它们的旋转来实现的。我们通过快速有效的镜像过程来加速建模过程并实现完美的对称。
当建模过程完成后,我们添加一个简单的骨架。骨架开始是一个单独的骨骼,直到最终编辑和添加骨骼后,控制着吊杆和稳定器的运动。接下来,我们将这些对象作为骨架或独立骨骼的父对象,并再次添加驱动程序来控制它们的移动和旋转。最后,我们创建一个简单的动画短片来演示钻机的运动。因此,跳进这个建模课程,并发现它是多么容易拿起Blender。
Excel at 3D modelling & Rigging in Blender
What you’ll learn
Add objects to the scene and manipulate them to the desired shape
Understand basis principles of modelling
Understand origin points and how to use them
Add modifiers to an object for faster and efficient modelling
Add an armature to control the models movements
Requirements
Competent using a computer
Download and install the free software program Blender from blender.org
Description
Interested in 3D modelling? Maybe some Rigging, then join me on this beginner level modelling course as we create an Rigged asset in BlenderThis course is designed to walk you through each step in the modelling process.Firstly we start by creating a basic shape we then add an array and curve modifier to quickly form our tracks. Later on we add some drivers to control the rotation and movement of these tracks.Next we begin modelling the body of the rig. Again we slowly form the body by adding the different meshes available in Blender.Next we move onto and form the stabilizers that can be rotated and placed laying on the ground. This is achieved by selecting pivot points or their origin points and adding drivers to control their rotation.We go through the very fast and effective process of mirroring objects to speed up the modelling process and achieve perfect symmetry.When the modelling process is complete we add a simple armature. The armature begins as a single bone until eventually after editing and adding bones controls the movement of the boom and stabilizers.Next we parent these objects to the armature or separate bones and again we add drivers to control their movements and rotation.Finally we create a simple short animation to demonstrate the rig in motion.So jump on into this modelling course and discover just how easy it is to pick up Blender.
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