这套课程是Entagma – Patreon Advanced CG Tutorials里面的渲染篇 共31节课 时长:8小时 11分钟 1920X1080 mp4 语言:英语+中英文字幕(云桥CG资源站机译)
大小解压后:6.33G 含课程文件
课程目录:
0-整体计划
1-理论-光线追踪,路径追踪和蒙特卡罗
2-理论-材料、BxDFs、菲涅耳和微表面
3-理论-相机模型和胶片响应曲线
4-灯光-真实世界与渲染引擎
5-工作室简介_光形成器
6-三点光源(工作室)
7-基本设置-咒语
8-基本设置-红移
9-基本设置-辛烷
10-基本设置- RenderMan
11-基本设置-阿诺德
12-基本设置- V射线
13-红移照明和渲染玻璃
14 红移中的光子映射焦散
15 红移中演示的体积着色原理
16红移-中的-次表面散射
17 红移中的位移
18层材料(加上一点弯曲)
19-使用辐照度缓存和辐照度点云加快GI
20色空间基础知识& ACES简介
21-实例红移(加上一点阴影)
22-使用红移代理实例化
23-在Redshift中构建一个程序性的木材着色器
24-在红移中构建非真实感着色器
25 红移中的 aov
26-当代照明风格第1部分-非常简单的照明风格
27-当代照明风格第二部分-更复杂的照明风格
28-无缝高亮度照明
29- PBR第一部分-物理学
30-Solaris中的红移-镜面照明
31-来宾教程-加法粒子着色



0- The Overall Plan
1- Theory – Raytracing, Pathracting & Monte Carlo
2- Theory- Materials, BxDFs, Fresnel & Microfacets
3- Theory- Camera Models & Film Response Curves
4- Lights – Real World vs. Render Engine
5- Studio Introduction _ Light Formers
6- Three Point Light (Studio)
7- Basic Setup – Mantra
8- Basic Setup – Redshift
9- Basic Setup – Octane
10- Basic Setup – RenderMan
11- Basic Setup – Arnold
12- Basic Setup – V-Ray
13- Lighting & Rendering Glass In Redshift
14- Photon Mapping _ Caustics In Redshift
15- Volume Shading Principles Demonstrated In Redshift
16- Subsurface Scattering in Redshift – 3 Flavors
17- Displacement in Redshift
18- Layering Materials (Plus A Bit Of Curvature)
19- Faster GI Using Irradiance Caching & Irradiance Point Clouds
20- Color Space Basics & Intro to ACES
21- Instancing In Redshift (Plus A Bit Of Shading)
22- Instancing Using Redshift Proxies
23- Building A Procedural Wood Shader In Redshift
24- Building Non Photorealistic Shaders In Redshift
25- AOVs In Redshift
26- Contemporary Lighting Styles Pt.1 – The Very Simple Ones
27- Contemporary Lighting Styles Pt.2 – The (Slightly) More Complex Ones
28- Seamless High Key Lighting
29- PBR Part 1 – The Physics
30- Redshift In Solaris – Specular Lighting
31- Guest Tutorial – Additive Particle Shading



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