通过正确的工作流程,创建头发梳理可以很简单。首席新郎TD BHA vika baj pai分享了她使用代理管几何体和XGen(Maya的交互式修饰工具)创建风格化Groom的专业工作流程,以快速高效地创建发型。
在这个3小时的研讨会中,Bhavika运行了一个完整的工作流程,从分析照片参考和解释如何规划Groom的结构开始,并使用一个球体示例介绍了Maya中XGen的所有基础知识。详细讨论了XGen界面,以及如何创建和移动导向,如何设置束和截止,以及什么是基本的XGen表达式。
教程的下一阶段是比较和对比演示,以突出管状修饰过程与传统引导-修饰过程的主要特征,并展示它对于创建高效风格化发型的有效性,无论您是在处理角色还是生物。
在涵盖了所有基础的基础上,Bhavika展示了如何将知识和技术应用于一个简单的角色模型,并以一种可以应用于任何3D模型的方式解释了该过程。您将看到如何设置管,如何将它们摄取到XGen中,然后查看创建最终发型所需的XGen修改器和贴图。
一切就绪后,她继续在Arnold中设置基本着色器,详细介绍aiStandardHair着色器的工作原理以及各种参数的作用。作为最后一步,她将演示如何在一个简单的场景中为最终渲染设置灯光和摄像机。
标题:Gnomon Workshop在Maya和Xgen中创建风格化的新郎-使用Bhavika Bajpai的管状几何体工作流
大小解压后:1.31G 持续时间3小时 22分钟 1920X1080 MP4 语言:英语+中英文字幕(云桥CG资源站机译)
课程目录:
00.预览
01.介绍
02.分析引用
03.XGen基础知识
04.代理管整理过程
05.球体上的简单管状修饰
06.发型设计——第一部分
07.发型设计——第二部分
08.发型管修饰XGen修改器-第1部分
09.发型管修饰XGen修改器-第2部分
10.阿诺德发型管Groom渲染-第一部分
11.阿诺德发型管Groom渲染-第二部分
12.回顾
Creating a hair groom can be simple with the right workflow. Lead Groom TD, Bhavika Bajpai, shares her professional workflow for creating a stylized groom using proxy tube geometry with XGen, Maya’s interactive grooming tool, to create hairstyles quickly and efficiently.
In this 3-hour workshop, Bhavika runs through a complete workflow, beginning with analyzing photographic references and explaining how to plan out the structure of a groom, and covering all the basics of XGen in Maya using a sphere example to get you started. The XGen interface is discussed in detail along with how to create and move guides, how to set up clumps and cutoffs, as well as what the basic XGen expressions are. The Gnomon Workshop – Creating a Stylized Groom in Maya & Xgen – Tube Geometry Workflow with Bhavika Bajpai
The next phase of the workshop is a compare and contrast demonstration, to highlight the main features of a tube-grooming process versus the traditional guide-groom process, and show just how effective it is for creating efficient stylized hairstyles, whether you’re working with characters or creatures.
With all the foundations covered, Bhavika showcases how to apply the knowledge and techniques to a simple character model, with the process explained in a way that can be applied to any 3D model. You’ll see how to set up the tubes, how to ingest them into XGen, and then take a look at the XGen modifiers and maps that are needed to create the final hairstyle.
With everything in place, she moves on to setting up the basic shaders in Arnold, detailing how the aiStandardHair shader works and what the various parameters do. As the final step, she’ll demonstrate how to set up the lights and camera in a simple scene for a final render.
1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥CG资源站所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥CG资源站,感谢您的关注与支持!