在本课程中,将向您展示在Blender 3D中创建优化的游戏就绪AR-15的方法。你将学习如何使用参考,制作模型,重新网格化,烘焙细节和纹理的过程。在课程中,除了一些其他程序和插件之外,还会用到插件Boxcutter和Hard Ops,但是为了跟上课程的进度,它们并不是100%必需的!实现最终结果的其他方法也会显示出来!该课程由Stellar设计,由Josh Johnson(又名NightHawk)合作完成,总共8小时58分钟。为了方便起见,建模阶段被分成不同的部分。实现最终结果的完整过程和备选方案都是课程的一部分,将来还会有更多的内容。
持续时间10小时 包括项目文件 1920X1080 MP4 语言:英语+中英文字幕(云桥CG资源站机译)
标题:gum road–游戏就绪AR-15武器课程
信息:
这课程是为谁准备的?
任何有blender经验的人!
这个课程是为那些想创造一个游戏就绪的武器,为大多数游戏引擎优化。本课程将展示Blender方法以及其他程序的使用,如绒猴工具包和Z-brush。
课程里有什么?
使用参考创建所需的形状。
布尔使用和清理。
拓扑优化。
为高多边形烘焙重新网格化。
烘焙和UV优化。
重新网格化和烘焙的替代方法。
Z刷,绒猴和Substance Painter 2021的使用。
Substance Painter中的纹理。
在Blender中导出和渲染最终结果。
最后,你应该使用插件Boxcutter和Hardops,以及Substance Painter、Marmoset和Z-Brush或其他工具来制作一个游戏就绪的AR-15。
Blender 2.9x中使用的插件:
Boxcutter_718_x
HardOps_987_Francium
SnappingPies
Looptools(native)
ShotPacker
Gumroad – Game Ready AR-15 Weapon Course
Info:
In this Course, you will be shown the methods in creating an optimized, Game Ready AR-15 in Blender 3D. You will learn how to go though the processes of using reference, making the model, remeshing, baking down details and texturing. In the course, the addons Boxcutter and Hard Ops are used as well as a few other programs and addons but it is 100% not required to have in order to follow along with the course! Other methods of achieving the final result will be shown too!
Who is this course for?
Anyone Experienced with Blender!
This course was created for those who want to create a Game Ready weapon, optimized for most Game engines. The Course will show both the use of Blender methods as well as other programs such as Marmoset Toolbag and Z-brush.
What’s in the course?
Using reference to create needed shapes.
Boolean use and clean up.
Topology optimization.
Re-mesh for High Poly bake.
Baking and UV optimization.
Alternative ways to Re-mesh and Bake.
The use of Z-Brush, Marmoset and Substance Painter 2021.
Texturing in Substance Painter.
Export and rendering of final results in Blender.
OVERVIEW.
This course was designed by Stellar, and made possible with the collaboration Josh Johnson AKA NightHawk, and is 8 hours and 58 minutes in total. The modelling phase is broken up into different parts for convenience. The full process and alternatives to achieve the final result are all part of the course and there will be future added content.
Conclusion
In closing, you should achieve making an game ready AR-15 using the addons Boxcutter and Hardops, as well as Substance Painter, Marmoset and Z-Brush, or alternatives.
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