我在VFX工业部门工作,是R.R. Martin的“龙之屋”的一员,在那里我是展览中最大的龙Vhagar的主要雕塑家。我还参与了电影《魔笛》中主要生物——一条巨蛇的雕塑部分。
在大型团队中参与以生物为中心的项目,我非常了解主管和招聘人员在角色和生物艺术家中寻找什么,我想与你分享这些观点。
在过去的几年里,我的一个爱好是为我的Youtube频道创建教程,我很高兴经常收到这样的反馈:
“令人惊讶的教程我看了很多,这一个超越了他们所有人,因为一个清晰的雕刻现实肖像的视觉解释,这真的不应该是免费的!”
“我喜欢这些视频中的丰富内容,看了你们的视频后,我肯定看到了日日夜夜的进步!!!!!!!!!!!谢谢大家!!!”
“你知道,当你在youtube上找到一个很棒的频道,你知道你会追随多年?这就是我想要的。惊人的教学视频。非常集中和简短,但有足够的细节,我们永远不会感到失落。”
“这是你能在找到的最好的面部雕刻教程。每一分钟都包含大量的信息。非常感谢兄弟制作了这个神奇的教程。”
课程时长:17小时 大小:75.5G 含课程文件 1920X1080 mp4 语言:英语+中英文字幕(云桥CG资源站机译)
Ultimate Tutorial: Character Creation for VFX 本教程有两个目标:
1)实用性:展示一个精确的工作流程,你可以根据自己的选择进行角色设计,从而产生一个强大的作品集。
2)理论:概述更一般的原则,设计规则,和创造吸引人的3d艺术的关键技巧
你得到了什么:
-总共17个多小时的视频
-部分讲述教程,讨论设计原则、规则和人物艺术技巧
-部分延时镜头
-举例说明和解释
– PDF“备忘单”,用于快速访问信息
-我的电子书《在Zbrush中雕刻逼真的头部:初学者指南》
– Zbrush项目文件
-皮肤细节笔刷
视频内容:
1)参考文献收集+创作
2)面部建模(利用扫描数据)
3)身体遮挡
4)次级形状
5)三级形状Zbrush表面
6)使用Zmodeler和其他工具创建配件
Zbrush蒙皮细节设计+表面处理
9)在Maya中使用Xgen、着色器设置和渲染不同的AOVs渲染过程进行整理
10)在Photoshop中合成渲染过程
要求的技能水平:
这门课程既适合初学者,也适合中级艺术家。
你必须知道什么:
具备Zbrush、Substance Painter和Maya的基础知识。我不会介绍基本的工具和导航。
一些数字雕刻和解剖学的练习会有所帮助,但并不是从本教程中获益的必要条件。
不包括的内容:
本教程展示了不同的建模技术,但是没有关注动画就绪拓扑或拓扑重建过程
请务必通读营销信息中列出的章节,看看是否包含您感兴趣的主题!
软件:
Zbrush, Substance Painter, Maya, Photoshop
This Tutorial has 2 GOALS:
1) Practical: Show a Precise Workflow You can follow with the Character Design of your choice, resulting in a strong Portfolio Piece.
2) Theory: Outline the more general Principles, Design Rules, and Key Skills to create appealing 3d Art
What you get:
– a total of 17+ Hours of video
– Part Narrated tutorial, discussing Design Principles, Rules & Character Art Skills
– Part Timelapse Footage
– Illustrations and Explanation with Examples
– PDF ‚Cheat Sheets‘ for Quick Access to the information
– My Ebook ‚Sculpting a realistic Head in Zbrush: A Beginner‘s Guide’
– Zbrush Project Files
– Skin Detail Brushes
Video Content:
1) Reference Collection + Creation
2) Facial Modeling (Leveraging Scan Data)
3) Body Block out
4) Secondary Shapes
5) Tertiary Shapes + Surfacing in Zbrush
6) Accessories Creation using Zmodeler and other Tools
7) Skin Detailing + Surfacing in Zbrush
8) Texturing in Substance Painter
9) Grooming with Xgen, Shader Setup, and Rendering different AOVs/Render Passes in Maya
10) Compositing Render Passes in Photoshop
Why am I qualified to sell this Course?
Working in the VFX industry I was part of R.R. Martin‘s ‚House of the Dragon‘ where I was the Main Sculptor of the Show‘s largest Dragon, Vhagar. I also worked on ‚The Magic Flute‘ sculpting parts of the Movie‘s main Creature, a Giant Snake.
Being involved in Creature-centered Projects with large Teams I got a really good understanding of what Supervisors and Recruiters are looking for in Character and Creature Artists and I want to share these points with You.
One of my passions for the past few Years was creating tutorials for my Youtube Channel where I am happy to frequently get feedback like this:
“amazing tutorial I have watched a lot and this one surpasses them all as far as a clear visual explanation of sculpting a realistic portrait, this really shouldn’t be free!“
“I love it there is so much content in those videos i definitely seen a night and day improvement after watching your videos !!!!!!!!!!! Thank you !!!“
“You know when you find a great channel on youtube that you know you’ll be following for years? That’s what this is for me. Amazing instructional video. Very focused and brief but with enough detail that we never feel lost.“
“This is the best tutorial for face sculpting that you could find on you tube.Every minute contains a ton of information.Thanks a lot bro for making this amazing tutorial.“
Skill Level required:
This Course is suitable for Beginners as well as Intermediate Artists.
What do you have to know:
Basic knowledge of Zbrush, Substance Painter and Maya is desirable. I will not cover basic tools and Navigation.
Some practice in Digital Sculpting and anatomy will help but is not necessary to gain the benefits of this tutorial.
What’s NOT included:
– Topology / Retopology This tutorial shows different modeling techniques but there is no focus on animation-ready topology or retopology process
Please to make sure to look through the chapters listed in the marketing information to see if the topic you are interested in is included!
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