CelEdge – Cel Shading Outline Post Process 4.26 Unreal Engine CelEdge – Cel阴影轮廓后期处理
包装包括1份后处理材料,约200条说明

轮廓强健,宽度自然变化,大的距离较粗,小的距离较细

你选择的轮廓颜色或者你可以根据场景的颜色

Cel底纹有两种形式,一种是带渐变混合的双色底纹,另一种是带可变锐度渐变混合的带底纹

完全注释的节点(简短描述)

包括示例场景和网格

设置:

确保您在选中“未绑定”或“无限扩展区”的级别中有一个后处理卷

将材质添加为后期处理资源

你可能需要改变临时抗锯齿,因为它会产生闪烁(FXAA推荐)

调整您认为合适的变量,确保备份一份副本以参考默认值

技术细节
Features:

Outline
global thickness
edge tolerance
edge gradient
‘Cel’ Shading
Banding or Two-tone
gradient sharpness (pow nodes)
darkness
shadow adjustment (also see your lights’ settings)
responds to all/any lights
transparency isn’t erased (see included glass example)
Comparison
Set Compare to 1 to see original side-by-side with end result
Number of Materials: 1

Do Materials derive from a Master Material with instances as variation: No

Number of Textures: N/A

Supported Development Platforms: PC, Xbox/PS/Switch(unverified), mobile (possible with adjustments)

Supported Target Build Platforms: PC

Documentation: in description and comments

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