Cartoon Cel Shader 4.23-4.27 您是否正在寻找一种非后期处理Cel着色解决方案?不要再看了!还包括网格轮廓!
该材质不是基于后处理的cel着色解决方案!还包括没有后期处理的轮廓!在手机上工作!您将获得视频中显示的所有资产!包括森林!

Supported Platforms:

Windows, Mobile

技术细节
Features:

Procedural or texture based banding (Cels)
Multiple Light Sources (2 Directional Light, 1 Skylight, 25 Point Light Within a certain radius)
Rim light with shadow mask
Stylized Specular and Hair Specular
Pattern for that cool comic book effect (screen space or uv space)
Normal map and Detail Normal
Mesh outline (Invert your mesh and use it as an outline)
Animated Outlines
Inline
CubeMap
ID Map

The pack contains:

Materials

• 3 Cell Shader material (Opaque, Masked,Translucent)

• Outline materials (Opaque, Masked,Translucent)

• 4 Material function

• A few material instance example

Mesh

• Forest Demo meshes: Axe, 2 flower, Grass, Hut, Pine tree, 3 rocks, 1 smoke, 1 Trunk, 2 Wind

How to use:

Cel Shader

• Place the BP_DirectionalLight_Dynamic_01 and BP_SkyLight_Dynamic blueprint into your scene

• Create a material instance from M_CelShader

• Apply the instance to your mesh

• Open the created instance for all the option you can tweak

Outline

• Place the BP_Outline_SM_Component or BP_Outline_SK_Component Component to your mesh

• Adjust the outline’s parameters in the MI_Outline_Opaque Material instance

• The outline depends on your mesh normals. You can define an adjusted normal mesh as outline mesh if you select the component

• The outline is only visible in play mode

发表回复

后才能评论