在这个一步一步的视频教程中,我将带你了解我通常的出色的设计师工作流程,为角色制作一个战斗囊,甚至作为一个独立的道具。

我涵盖的主题包括MD模式的构建,管理折叠角度的形状,并添加额外的现实细节,如缝合和修剪。Artstation – Making a Combat Pouch in Marvelous Designer

网格然后被带到Zbrush,在那里我分享了我如何处理厚度,调整轮廓和添加带扣,以便将真实感带到下一个层次。

希望在本教程结束时,你会知道从零开始构建一系列设计的袋子的方法,以增加你自己的3d角色的复杂性。

标题:艺术站——用Marvelous Designer制作战斗背包

持续时间1小时 30分钟 包括项目文件 1920X1080 MP4 语言:英语+中英文字幕(云桥CG资源站机译)

难度:中等




DIFFICULTY: Intermediate

In this step by step video tutorial, I am walking you through my usual marvelous designer workflow to produce a combat pouch for characters or even as a standalone prop.

I am covering topics such as construction of MD patterns, managing shapes with fold angles and adding extra realistic details such as stitching and trims.

The mesh is then taken into Zbrush where I am sharing how I handle thickness, adjust the silhouette and add a buckle in order to take the realism to the next level.

Hopefully by the end of the tutorial you will know the methodology to construct pouches of a range of designs from scratch to add complexity to your own 3d Characters.

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