在这个Houdini课程中,我们将看看一些先进的翻转流体技术在Houdini创造一个大规模的水花。

我们将剖析翻转解算器的各种参数,如液滴、窄带和阻力场,以控制我们模拟的规模。我们将为精确碰撞构建我们的几何图形的自定义vdb。然后,我们将有效地使用新的白水系统,并谈论驱虫剂,侵蚀,密度控制等,以控制和创造我们的泡沫元素。
接下来看看网格划分的工作流程,我们将使用一些自定义的平滑技术,并讨论如何展平网格。CGCircuit – Houdini Essentials: Large Scale Fluids

这个课程是为中级到高级的Houdini使用者设计的。尽管我们将从小组开始创造一切,但一般来说DOPs和Flip流体的基本知识是需要的。

完成本课程后,艺术家将非常熟悉Houdini翻转解算器的内部工作原理,从而能够轻松创建戏剧性的白水和大规模飞溅效果。

持续时间2小时 1920X1080 MP4 语言:英语+中英文字幕(云桥CG资源站机译)

标题:CG circuit–Houdini要点:大规模流体

使用的工具:Houdini 18

先决条件:Houdini基础知识

In this Houdini Essential series, we are going to take a look at some advanced Flip Fluid techniques in Houdini to create a large scale water splash.

We will dissect various parameters of the flip solver such as droplets, narrow banding and drag fields to control the scale of our simulation. We will construct custom VDBs of our geometry for accurate collisions. We then will effectively use the new white water system and talk about repellents, erosion, density controls, etc to control and create our foam elements.
This is followed by taking a look at the meshing workflow where we will use some custom smoothing techniques and talk about flattening our mesh.
This course has been designed for intermediate to advanced Houdini users. A basic knowledge of DOPs and Flip Fluids in general is needed even though we will be creating everything from the group up.

Upon finishing this course, an artist will be very familiar with the inner workings of flip solver in Houdini so as to be able to create dramatic whitewater and large scale splash effects with ease.

Tools used: Houdini, Houdini 18

Prerequisites: Previous knowledge of Houdini

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