你有没有想过一个人是如何工作的
项目从收到第一封邮件开始?本课程将教你如何去做
去面对一个动画项目的角色设计。
我们将从客户简报开始,我们将指导你完成每一步,因为你开始寻找参考,建立一个情绪板
将激励你面对这个项目,从最初的草图开始,基于卡通基础的风格研究,并找到和做最终的艺术风格,这将定义整个项目。我们也将更新一些基本的绘画和色彩理论,参考一些著名的
动画世界的角色。Motion Design School – 2D Character Design Magician
我们将把所有这些应用到我们喜欢的角色上,给他们一个多彩的
和现代的外观,看他们如何从无到有发展成为最终的艺术。
持续时间5小时44分钟 1920X1080 MP4 语言:英语+中英文字幕(云桥CG资源站机译) 含课程文件
名称:运动设计学校-2D角色设计魔术师
第0课
来说说我们吧!
简单介绍一下我们自己。我们谈论我们的专业
背景和展示我们的个人作品
来说说我们吧!
第一课
简报和集思广益
1.1 .概述和角色定义
人物语境的大致基调是什么?我们定义这些角色将住在哪里,总是考虑客户的要求,
在开始绘画之前,确定每个角色的情绪和态度
1.2.滑板运动
发疯吧!灵感和图形研究。Moodboard和概念创造
简报和集思广益
显示较少的课程表
第二课
有概念的绘画
2.1形状和草图
我们解释了如何从基本的造型、姿势和表演开始,给人耳目一新的感觉
形状理论和第一张草图
2.2定义角色
在设计中加入一些元素,增加个性、态度和疯狂的东西
我们在素描阶段的角色
2.3线性和色彩理论
画笔和线条样式搜索、调色板定义和总体外观
为我们的设计找到最终的艺术风格。也有一点颜色理论来刷新我们的记忆
2.4清理和最终艺术:让我们搞定它!
线条艺术,色彩测试和最后清理我们的宝贵,宏伟和完美
独角兽性格。向客户展示我们最终的马匹提案
有概念的绘画
第三课
人类。额外角色
3.1.人类怎么样?
我们将讨论人体比例、素描、卡通夸张、为我们的设计增添风格和个性。亲亲!清理和展示我们的人性。
3.2将人类行为添加到动物中
让我们谈一谈如何给动物添加人类行为。我们将设计
一只性感的大猩猩在玩卡通基础:表情、化妆、表演等…
人类。额外角色
第四课
合并角色和样式框架(奖金轨道!)
4.1.创建一个融合了两种不同概念的新角色
我们将展示如何从一个已经创建的角色(独角兽)中创建一个新的角色,将它与一个新概念(苍蝇)相结合,并将我们美丽的独角兽变成一只苍蝇!
4.2.样式框架
展示我们为客户创建的风格框架,试图定义项目
视觉风格,并将其与我们的客户制作的最终视频进行比较
Have you ever wondered how somebody works on a commissioned
project since the first email received? This course will teach you how
to face a Character Design for an animation project.
We will start since the client briefing and we will guide you through every step, since you start looking for references, building a mood board that
will inspire you to face the project and start with the first rough sketches, the style research based on cartoon basics and finding and doing the final art style that will define the whole project. We also will refresh a bit of basic drawing and color theory, taking references from very known
characters of the animation world.
We will apply all of this to our fancy characters, giving them a colorful
and modern look and seeing how they evolve from scratch to the final art.
LESSON #0
Let’s talk about us!
A quick introduction about ourselves. We talk about our professional
background and show our personal artwork
Let’s talk about us!
LESSON #1
Briefing and Brainstorming
1.1.General overview and character’s definition
What is the general tone of the character’s context? We define where those characters will live, always thinking in the client requests,
defining the mood and attitude of every character before starting drawing
1.2. Moodboarding
GO CRAZY! Inspiration and graphic research. Moodboard and concept creation
Briefing and Brainstorming
Show Less Curriculum
LESSON #2
Drawing with a concept
2.1 Shapes and first sketches
We explain how to start with basic shapes, poses and acting, refreshing a bit
of shapes theory and going for the first rough sketches
2.2 Defining the characters
Adding some elements to the design to add personality, attitude, and crazy stuff to
our characters in the sketch phase
2.3 Lineart and Color Theory
Brushes and line style search, color palette definition and general look & feel
to find the final art style for our designs. Also a bit of color theory to refresh our memories
2.4 Clean-up and Final Art: LET’S NAIL IT!
Line art, color tests and final clean-up of our precious, magnificent and perfect
Unicorn character. Showcase of our final horses proposals for the client
Drawing with a concept
LESSON #3
Humans. Extra Characters
3.1. How are humans?
We will talk about human proportions, sketching, cartoon exaggeration, adding style and identity to our designs. KISS! Clean up and showcase our human characters.
3.2 Adding human behavior to animals
Let’s talk a bit about how to add human behavior to the animals. We will design
a Sexy Gorilla playing with cartoon basics: Expressions, make-up, acting, etc…
Humans. Extra Characters
LESSON #4
Merging characters and style frames (bonus track!)
4.1. Creating a new character merging 2 different concepts
We’ll show how we can create a new character from one already created (unicorn) by merging it with a new concept (fly) and transforming our beautiful unicorn into a fly!
4.2. Style frames
Showcase of the style frames we created for our client, trying to define the project
the visual style and comparing them to the final video made by our client
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