游戏开发是一个有趣且富有创造性的职业,但它可能很难学,尤其是如果你想在独立空间独自完成的话。这就是我来的原因,在这个课程中,我不仅会从头到尾教你如何用虚幻引擎的蓝图来制作游戏,还会教你如何使用免费软件blender来创建你自己的角色和环境,而不是翻转资源或使用预制资源!我们将从一个空白模板开始,努力制作一个10分钟的塞尔达美学生存游戏。Learn Game Development: Unreal Engine 5 Blueprints & Blender

持续时间9小时 包括项目文件 1280X720 MP4 语言:英语+中英文字幕(云桥CG资源站机译)


学习游戏开发:虚幻引擎5蓝图和blender

你会学到什么
使用蓝图制作游戏机制
使用Blender创建游戏艺术并导出到虚幻引擎
制作自己的游戏环境
创造你自己的游戏角色和敌人
通用蓝图实践
用部件制作复杂的hud
创建动态可调材料
培养强大的解决问题的技能
从头到尾创建一个完全可玩的游戏

UE5

为游戏机制和控制器创建蓝图
学会在不同的蓝图之间交流
动态和模块化材料
制作复杂的互动部件
创建主菜单和暂停菜单
制作各种常见的游戏和RPG机制

Blender

Blender中的3D建模
UV映射
纹理游戏资产
烘焙并从Blender导出游戏就绪纹理到虚幻
将网格导出到虚幻
创造道具、环境和角色

这是给谁的课程?

希望简化Blender和Unreal的游戏开发工作流程的初学者和中级用户

想了解从零开始制作游戏的完整流程的人


课程目录
1 -完整的GameShowcase
2 -下载虚幻和关卡设置
3 -创建蓝图参与者和节点介绍
4 -用硬币模拟你的第一个游戏资产
5 – UV贴图和游戏纹理
6 -创建您的第一个角色控制器
7 -变量和分支节点介绍
8 -时间线功能和事件
9 -创建子蓝图
10 -创建十字准线网格和材料
11 -为十字准线创建鼠标控制器
12 创建一个基本的敌人AI来跟随玩家
13 -创建一个玩家部件生命值条并受到伤害
14 -射弹和通过函数名创建计时器
15 -伤害敌人和敌人的生命值
16 -受损敌人的材质动画和播放声音
17 -创建敌人部件动画和伤害数字
18 -创建我们自己的瓷砖纹理和景观
19 -创建观叶草
20 -使用Quixel Megascans
21 -创建灯光功能和悬挂粒子
22 -粘液纹理
23 -模拟粘液变化
24 -角色建模
25 -建模的工作人员和紫外线映射的角色
26 – UV贴图和烘焙斜面
27 -塑造我们的角色
28 -设置姿势和布料模拟
29 -创造火球VFX
30 -敌人战利品基本等级提升系统
31 -设计我们的levelup HUD
32 -调出和移除HUD进行升级
33 -法术等级提升系统
34 -创建粘液产卵器
35 -为杀死计数等级和计时器显示创建小部件
36 -创建游戏计时器
37 -创建技能水平指示器小部件
38 -创建火焰法术等级提升系统
39 -创建冰咒升级系统
40 -创建Orb法术等级系统
41 -创建风法术和调平系统
42 -产生不同类型的敌人
43 -玩家死亡和屏幕
44 -赢得比赛
45页后处理卷4
46 -暂停菜单
47 -主菜单
48 -平衡游戏
49 -创建健康拾取
50 -添加声音和创建音量滑块
51 -结论

Learn Game Development: Unreal Engine 5 Blueprints & Blender

What you’ll learn
Using Blueprints to make game mechanics
Creating Game art with Blender and Exporting to unreal engine
Making your own game environment
Creating your own game character and enemies
Common Blueprint Practices
Making complex HUDs with widgets
Creating Dynamic adjustable materials
Develop Strong problem solving skills
Create a fully playable game from start to finish

Introduction

Game development is a fun and creative profession but it can be quite hard to learn especially if you want to do it alone in the indie space. That’s where I come in, in this course, not only will I teach you how to make a game with unreal engine blueprints from start to finish but instead of asset flipping or using premade assets you will also learn how to create your own characters and environment using the free software blender! We will start from a blank template and work towards making a 10 minute survival game with Zelda like aesthetics.

What you will Learn

In Unreal Engine

Creating Blueprints for game mechanics and controllers
Learn to communicate between different blueprints
Dynamic and Modular Materials
Making Complex interactive widgets
Creating a Main and Pause Menu
Making various common game and RPG mechanics

In Blender

3D Modeling in Blender
UV Mapping
Texturing Game Assets
Baking and exporting Game Ready textures to Unreal from Blender
Exporting Meshes to Unreal
Creating Props, Environments and Characters

Who is Course for?

Beginners and Intermediate users who want to streamline Blender and Unreal for their Game dev workflow

People who want to know the full pipeline of making a game from scratch

1 – CompletedGameShowcase
2 – Downloading unreal and level setup
3 – Creating a Blueprint Actor and Intro to nodes
4 – Modeling your first game asset A Coin
5 – UV Mapping and Game Texturing
6 – Creating your first Character Controller
7 – Introduction to Variables and the branch node
8 – Timelines Functions and Events
9 – Creating Children Blueprints
10 – Creating a Crosshair Mesh and Material
11 – Creating the Mouse controller for Crosshair
12 – Creating a basic enemy AI to follow Player
13 – Creating a Player Widget Health bar and taking damage
14 – Projectiles and creating Timers by Function names
15 – Damaging Enemies and enemy Health bars
16 – Material Animations for damaged enemies and playing sounds
17 – Creating enemy Widget animations and Damage Numbers
18 – Create our own tiling textures and landscape
19 – Creating foliage grass
20 – Using Quixel Megascans
21 – Creating light Functions and Hanging particles
22 – Slime Texturing
23 – Modeling Slime Variations
24 – Modeling the character
25 – Modeling the staff and UV mapping the character
26 – UV Mapping and Baking Bevels
27 – Texturing our character
28 – Rigging Posing and Cloth Simulation
29 – Creating the Fireball VFX
30 – Enemy Loot Basic Level up system
31 – Designing our levelup HUD
32 – Bringing up and Removing HUD for level up
33 – Spell Level up system
34 – Creating the Slime Spawner
35 – Creating Widgets for Kill Count Level and Timer Display
36 – Creating the Game timer
37 – Creating the Skill Level Indicator Widget
38 – Creating the Fire Spell level up system
39 – Creating the Ice Spell Levelup System
40 – Creating the Orb Spell Leveling System
41 – Creating the Wind Spell and Leveling System
42 – Spawning different enemy types
43 – Player Death and Screen
44 – Winning the game
45 – Post process volumesmp4
46 – Pause Menu
47 – Main menu
48 – Balancing the Game
49 – Creating health pickup
50 – Adding Sounds and Creating a volume slider
51 – Conclusion

7 – Introduction to Variables and the branch node
8 – Timelines Functions and Events
9 – Creating Children Blueprints

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