使用各种程序来增强您的设计。在本课程中,你将学习如何使用多边形、雕刻和CAD程序来获得最佳效果。非常强调使用所有程序的最强方面来充分利用您的3D设计体验。您将学会在3D Studio Max、Blender、Zbrush和Plasticity中出色地工作。您将了解如何在Zbrush中进行造型,并利用Zbrush的流体和反应灵敏的dynamesh系统在初始阶段快速探索您的设计。你还将学习如何在雕刻阶段快速绘画和设置配色方案。然后,您将学习如何在3DS Max和Blender中重新配置和继续您的设计。创建更清晰更简单的电影资源拓扑后,您将学习如何进一步细化、定义和详述您的对象以达到高标准。最后,您将学习如何将细分网格导出到MoI和Plasticity,以添加清晰的CAD细节。在本课程结束时,你将很好地掌握各种各样的对象建模,从有机大脑到人脸到机械腿和武器,你将能够创建一个具有多肉部分以及光滑锋利的坚硬表面对象的良好组合的生物或机甲。

持续时间68小时57分钟 1280X720 MP4 语言:英语+英文字幕(.srt)

Arrimus终极3D建模课程
信息:
更新版本

新课和字幕。
目录结构不同。

Arrimus Ultimate 3D Modeling Course
Info:
Updated version

New lessons and subtitles.
The directory structure is different.

Work with a variety of programs to supercharge your designs.

In this course you will learn how to work with polygon, sculpting, and CAD programs to get the best of all worlds. There is a strong emphasis on using the strongest aspects of all programs to get the most out of your 3D design experience. You will learn to work at a good level in 3D Studio Max, Blender, Zbrush, and Plasticity. You will learn how how sculpt in Zbrush and take advantage of Zbrush’s fluid and responsive dynamesh system to quickly explore your design in the initial stages. You will also learn how to quickly paint and set up a color scheme while you are still in the sculpting phase. Then, you will learn how to retopologize and continue your design in 3DS Max and Blender. After creating cleaner simpler film asset topology you will learn how to further refine, define, and detail your object to a high standard. Finally, you will learn how to export your subdivision mesh to MoI and Plasticity to add crisp and clean CAD details. At the end of this course you will have a good grasp on modeling a wide variety of objects, from organic brains to faces to mechanical legs and weapons and you will be able to create a creature or mech that has a good mix of fleshy parts as well as sleek and sharp hard surface objects.

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