这是一个信息丰富的课程,在这里我将通过我在Blender & Substance painter的工作中积累的知识,以及在电影《闪灵》(1980)中的红色浴室的3D模型项目中积累的知识。

您将学习如何将您的相机与现实生活中的参考照片相匹配,并在几乎不需要猜测的情况下获得第一块石头。此外,您还将学习如何UV展开建筑模型、按比例缩放UV岛以及在Substance 3D Painter中纹理化模型的终极技巧和诀窍。

我将指导您完成不同设备的建模,以及如何避免不必要的重复对象使您的RAM内存变得混乱。

您将学习如何充分利用您的UV空间,而不导出大的纹理和丢失细节。Blender & Substance Painter: Create a Realistic Bathroom A-Z

渲染阶段将充满关于如何快速后处理图像的建议和提示,并且几乎完全绕过Blender的合成器。

我们将获取RAW渲染,您将通过本课程了解如何保存该渲染,并在Adobe Lightroom中对其进行后期处理,您可以在Adobe Lightroom中使用您购买的预设,或者自己进行实验。Adobe Lightroom和其他照片处理软件面向直观的工作流程,因此您将比使用Blender的合成器工作得更快,同时获得卓越的结果。

持续时间2小时 8分钟 1280X720 MP4 语言:英语

你会学到什么
透视匹配—如何将您的相机与参考照片匹配
浴室内部建模,包括家具
UV展开
紫外线包装
将模型导出为FBX
将FBX模型导入Adobe Substance 3D Painter
Blender & Substance 3D Painter工作流:如何在一个纹理集中导出模型的多个部分的纹理
将Substance 3D Painter中的纹理导出为有组织的纹理集
在Blender中应用从Substance 3D Painter导出的纹理
设置摄像机
导出原始渲染图像
在Adobe Lightroom或您选择的照片处理软件中处理原始渲染图像

What you’ll learn
Perspective matching—how to match your camera to a reference photo
Modeling of a bathroom interior, including furniture
UV unwrapping
UV Packing
Exporting models as FBX
Importing FBX models into Adobe Substance 3D Painter
Blender & Substance 3D Painter workflow: how to export textures for multiple parts of your model in one single texture set
Exporting textures from Substance 3D Painter as an organized texture set
Applying textures exported from Substance 3D Painter in Blender
Setting up the camera
Exporting RAW render images
Processing RAW render images in Adobe Lightroom, or your photo processing software of choice

This is an info-packed course where I pour the knowledge I have accumulated through my work with Blender & Substance painter, but also while working on a project which is the 3D model of the Red Bathroom which was featured in the movie “The Shining” (1980).

You’ll learn how to match your camera to a real-life reference photo, and get the first stones through the door, with little to no guess work. Moreover, you’ll be learning the ultimate gem tips & tricks of how to UV unwrap an architectural model, scale the UV islands proportionally to one another, and texture your model in Substance 3D Painter.

I’ll guide you through the modeling of the different fixtures, and how to avoid cluttering your RAM memory with unnecessary duplicate objects.

You’ll learn how to make good use of your UV space, without exporting large textures and losing details.

The rendering phase will be filled with advice and tips on how to quickly post-process your image, and bypass the Blender’s compositor almost entirely.

We’ll take the RAW render, which you’ll learn how to save through this course, and post-process it in Adobe Lightroom where you can use presets you purchased, or experiment yourself. Adobe Lightroom and other photo processing software are geared towards an intuitive workflow, so you’ll work faster than if you were to use Blender’s compositor, all while getting superior results.

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