扩展改进过程:用于工具栏;样式(行高、缩进等);对于层次结构(右栏,特殊菜单);超图;自动保存;
这是一个新的优化版本,没有错误,有新的初始化方法和特殊的gl绘图方法。
您可以禁用任何模块(这将从编辑器循环中删除所有mods事件)
请注意,所有缓存都是与场景分开存储的。这是层次中唯一单独保存数据的资源,场景中不会保存任何数据,资源仅创建临时会话数据,仅用于当前编辑器会话。
你可以安全地将你的场景复制给任何人,没有任何问题。
(您可以更改用于缓存的文件夹,可以设置用于设置的外部文件夹/要了解有关“缓存”如何工作的更多信息,请查看https://emem.store/wiki上的“缓存”部分)


It is new 2022.1 important update

1 – Fixed issue with saving additional hierarchy data
2 – Fixed issue with unload/load scene
3 – Fixed CLOSING windows problems
I got a little sick and could not fix the problems in time, I apologize to all of you for such a deadline. I hope you will be happy with the asset as it was before

–>

1. ☰ MAIN (…) :

• Lines Height/Indents/Colors and etc

• Events

[UP/DOWN] – Move multiline selection together

[LEFT/RIGHT] – Expand hovered tree item

end etc

• Background


2. ☰ INTERGRATED MODS (4) :

• TopBar

Special toolbar integration allows you to quickly switch between layouts and integrate your own buttons

• Special GameObjects Menu

This mode integrated in the gameobject menu, and includes examples of elements like

‘[Group], [Ungroup], [Set next/previus sibling index], [Move to parent], [Set new parent], [Duplicate next to object], [Multi renamer], [Reverse order of child sibling indexes]’

This mode allows you to add your own menu elements.

• AutoSave

• Snap (Not bad for 2020 and below)

4. ☰ RIGHT BAR (4):

• Right Bar Mods Pack [9 buildin/9 custom] :

Layers/Tags/SpriteOrder/Audio/Description/Memory Info/Static Flags/UI Text/RayCast Target Flag and so on…

This mod allows you to add your own modules.

There are many ways to manipulate size of modules right in the hierrarchy window

• SetActive Buttons

• Icons For Components

Will draw icons and allow manipulate them using the context menu (you can call methods of log private field values)

• Search

A special modal the window allows you to quickly search objects using content from the right bar

技术细节
This is a new optimized version without bugs, with new initialization method and special gl drawing approach.
You can disable any module (it will remove all mods events from editor loops)
Note that, All cache is stored separately from the scenes. It’s the only asset for hierarchy that saves data separately, no any data will be saved in the scene, Asset creates only temporarily session data, for current editor session only.
You can safely copy your scene to anyone, who don’t have this asset without any problems.
( you can change folder for cache, you can set external folder for settings / to get more information about how ‘Cache’ works, check the ‘Cache’ section on the https://emem.store/wiki )

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