神话美杜莎(女)蛇人 RPGMedusa Female Human Snake Mythology Pack PBR – Fantasy RPG v4.2 不是一个,而是两个美杜莎角色。一个有腿,另一个是蛇形的,两个都有模块化的衣柜,一把大剑,头上有很多蛇。

美杜莎角色包有两个单独的美杜莎模型。一个有蛇形尾巴,类似于蛇战士包PBR,而另一个完全是人类…除了她头上的蛇。熟练操纵和动画,这个包包括玛雅钻机,物质设计师和画家源文件,纹理定制和一个整体更多。

无限PBR

《无限PBR》是十几位艺术家的作品,他们各尽其能。我想为独立游戏开发者制作最通用、最高质量的资产,按照我希望的方式为我自己的项目制作(实际上,我确实把它们制作成了我自己的项目!).每个资产都需要高质量,可定制性强,并且需要感觉真实。逼真的动画和纹理。商店里有一些惊人的资产,我相信我的包是最好的。


可定制的

大多数软件包包括网格变形,许多将包括音乐,声音效果,概念艺术,等等。

渲染管道:内置,URP,HDRP

纹理将与传统着色器(Unity 5及更高版本)一起工作,并且可以升级到URP和HDRP。包装以内置方式运输。



Not one, but TWO Medusa characters. One has legs, the other is serpentine, and both come with modular wardrobe, a great sword, and lots of snakes on their head.

The Medusa Character Pack features two individual Medusa models. One has a Serpentine tail, similar to the Serpent Warrior Pack PBR, while the other is fully human…aside from the snakes on her head. Masterfully rigged and animated, this package includes the Maya rig, Substance Designer & Painter source files, Textures Customization & a whole lot more.

INFINITY PBR – MY PHILOSOPHY

Infinity PBR is the work of over a dozen artists each doing what they do best. I want to make the most versatile, highest quality assets for indie game devs, made the way I would want them to be for my own projects (actually, I do make them my own projects!). Each asset needs to be high quality, insanely customizable, and needs to feel real. Realistic animations and textures. There are some amazing assets on the store, and I believe that my packs are among the best.

CUSTOMIZABLE

Most packages include mesh morphing, and many will include music, sound effects, concept art, and more.

RENDER PIPELINES: BUILT-IN, URP, HDRP

Textures will work with legacy shaders (Unity 5 and beyond), and can be upgraded to URP and HDRP. Pack is shippted in Built-in.

POLYCOUNT & LODS

I suggest you use a tool like Mantis Online (google it, it’s free) for creating your own LODs that fit your project/platform. While it may be convenient to have LODs ready to go, the reality is that poly count requirements are very unique to each individual project, and there is no way that I can create exactly what works for you.

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