超级PBR着色器,具有标准着色器所拥有的一切以及更多具有风格化照明、混合图层、纹理绘画支持和非常快速的性能。
版本:OmniShade PBR – Physically Based Uber Shader v1.2.2

特征

以下各项可以任意组合使用,以获得最佳性能。

PBR照明
金属贴图、法线贴图、遮挡贴图和发射贴图
次级法线贴图
颜色调整+饱和度
轮廓光
反射图
支持聚脂刷的顶点颜色
详细地图
支持纹理绘画的3个混合层
基于高度的着色
阴影覆盖
植被的顶点摇摆
随着相机距离渐隐
每个纹理的独立UV平铺和偏移
不透明和透明版本


除此之外,我们还包括:

URP和HDRP管道支持,内置于Unity 2021.3。
渐进自适应性能,可自动检测并为任何给定的启用功能集生成最小着色器变体
使用着色器图形构建,以实现最大兼容性
用于在着色器中制作纹理动画的脚本
光滑的可折叠着色器UI
具有20个子图形的模块化设计,可与其他着色器图形一起重复使用

OmniShade PBR is a physically-based uber shader, able to achieve realistic lighting in a way that non-PBR shaders cannot. It is a highly extended version of the Unity Standard Lit shader, carrying over many of the great features from OmniShade, including rim light, reflections, blended layers, texture painting support, and more.

It also offers blazing performance due to an automatic system of detecting the minimum calculations needed for any given feature set. And best of all, it was built with Unity Shader Graph — so you can rest assured that it will always be supported with the widest compatibility on any pipeline going forward.

If you’ve been using Standard Lit shader, then this will be a straight-forward upgrade, allowing you to fully integrate vertex color and texture painting with fantastic free tools like Polybrush, add additional rim lighting and reflections for special effects, use secondary detail maps, apply layered decals, add additional colors based on object heights, or simply fine tune colors and texture tiling parameters.

Features

All of the below can be used in any combination, with optimal performance.

PBR lighting
Metallic map, Normal map, Occlusion map, and Emission map
Secondary Normal map
Color adjustments + saturation
Rim light
Reflection map
Vertex colors with Polybrush support
Detail map
3 blended layers with texture painting support
Height-based coloring
Shadow overlay
Vertex-sway for vegetation
Fade with camera distance
Independent UV tiling & offsets for each texture
Opaque and transparent versions
…see our website for in-depth specs of each feature.

On top of this, we also include:

URP and HDRP pipeline support, and Built-In from Unity 2021.3.
Progressively adaptive performance which automatically detects and generates the minimal shader variant for any given set of enabled features
Built with Shader Graph for maximum compatibility
Script for animating textures in the shader
Slick collapsable shader UI
Modular design with 20 subgraphs, for reusability with other shader graphs
Tutorial demo scene

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