PIDI:平面反射3-标准版是一个终极系统,可以在几秒钟内为游戏中的各种平面添加实时反射,具有无与伦比的性能和灵活性。
由于支持任何与渲染纹理兼容的平台,专用的高质量水着色器,以及Unity 2019.4中全新的通用RP和HDRP管道,PIDI:平面反射3是您所有镜子,地板和其他反射表面所需的唯一工具。
版本:PIDI Planar Reflections 3 – Standard Edition v3.9.0
特点:
支持所有渲染管道
支持后处理堆栈v2
支持HDRP和通用RP中的集成后处理
反射平面可以反射阴影
针对反射进行优化,以实现最佳性能
针对高级效果(如遮罩和淡入淡出)的每次反射深度过程
每种材料,可调模糊通道
可调绘图距离
可调更新频率
可调反射分辨率
脚轮和渲染器的智能系统,使您可以轻松地在一个场景中有几十个反射,性能可调。
精确而简单的裁剪投影,可完全控制反射行为
混合静态和实时反射(仅标准管道)
包括PBR、无光和水着色器(水着色器仅用于内置和通用RP)
完整的源代码访问
提供深入的文档(离线和在线)以及教程和视频。
移动就绪。它的高性能使它在移动设备上运行没有问题。
放大着色器编辑器的示例和函数(仅内置管道)
注意
该工具需要支持RenderTexture的设备。
该工具不支持VR和AR设备。不保证与任何preview/beta Unity功能和软件包兼容,也不保证与任何beta Unity版本兼容。对于通用RP和HDRP项目,强烈建议使用Unity 2019.4 LTS
PIDI : Planar Reflections 3 – Standard Edition is the ultimate system to add real-time reflections to all kinds of flat surfaces in your game within seconds, with unrivaled performance and flexibility.
With support for any platform compatible with Render Textures, dedicated high-quality water shaders, as well as for the brand new Universal RP and HDRP pipelines in Unity 2019.4, PIDI: Planar Reflections 3 is the only tool you will need for all your mirrors, floors, and other reflective surfaces.
Forum Thread | Documentation | Support | Lite Edition | Team Edition
Remember you can tag us on Twitter or use the hashtag #pidiReflections for your works, as we would love to see & share them!
Features :
• Support for all rendering pipelines
• Support for Post Process Stack v2
• Support for integrated Post Process in HDRP and Universal RP
• Reflection planes can reflect shadows
• Per-reflection optimizations for maximum performance
• Per-reflection depth pass for advanced effects such as masking and fading
• Per-material, adjustable blur pass
• Adjustable drawing distances
• Adjustable update frequency
• Adjustable reflection resolution
• Smart system of casters and renderers which allow you to easily have dozens of reflections in a single scene with adjustable performance.
• Accurate and simple clipping projections for full control over the reflection’s behavior
• Mixed static and real-time reflections (Standard pipeline only)
• PBR, Unlit and water shaders included (water shaders only for Built in and Universal RP)
• Full source code access
• In-depth documentation (both offline and online) as well as tutorials and videos available.
• Mobile ready. Its high performance allows it to run without issue on mobile devices.
• Samples and functions for Amplify Shader Editor (Built-in pipeline only)
Notices
This tool requires devices with RenderTexture support.
VR and AR devices are not supported by this tool. Compatibility is not guaranteed with any preview/beta Unity features and packages, nor with any beta unity versions. For Universal RP and HDRP projects, it is heavily encouraged to use Unity 2019.4 LTS
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