在本教程中,我们将了解如何在Maya中仅使用程序节点创建风格化的眼睛。您还将学习如何连接节点,以便可以轻松修改虹膜和瞳孔。红移用于渲染,但课程可以很容易地应用于其他类似的渲染器,如阿诺德-这里的重点是程序设置。Gumroad – Creating a Procedural Eye in Maya

课程时长:1小时 41分钟 1920X1080 mp4 语言:英语+中英文字幕(云桥CG资源站 机译)

In this tutorial we take a look at how you can create a stylized eye in Maya using only procedural nodes. You will also learn how to connect nodes so that the iris and pupil can be easily modified. Redshift is used for rendering, but the lessons can be easily applied to other similar renderers like Arnold – the focus here is the procedural set-up.

学习概要:
00_trailer
01_setup_and_introduction
02_setting_up_the_displacement_shader
03_connecting_the_first_ramps
04_adding_the_color_ramp
05_adding_the_specular_ramp
06_cornea
07_iris_texture
08_polish
09_hdri_lighting

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