有蓝图的车辆机械师。创建可驾驶,赛车和追逐机制。类似于对速度的需求,这是一门使用虚幻引擎和蓝图的高级车辆力学课程。这门课程从可驾驶车辆力学开始。我们还将在这一部分实现引擎声音系统和动作摄像机机制。在下一节中,我们将实现比赛功能。我们将制造一辆足以击败玩家车的人工智能赛车。在这一节中,我们还将利用线跟踪和建立碰撞避免系统。在这一节,我们的重点将是制造一辆赛车,它将最大限度地提高速度,同时兼顾安全。接下来我们将使用虚幻的导航系统,并将实现一些追逐机制。我们将开发一辆警车来追捕玩家。此外,当玩家的车离开他们的视线时,他们会在某个随机的位置漫游以寻找玩家的车。本课程需要一些使用虚幻引擎的经验。如果你以前使用过unreal创建过任何项目,那么你可以继续学习本课程。Unreal Ultimate Vehicle, Drivable Racing & Chasing Mechanics

这门课程可以提高你用蓝图编程的能力。你会在这里学到很多技巧。从输入键映射到高级比赛和追逐机制。到目前为止,互联网上还没有这方面的课程。我真的很高兴与你分享这些知识。

由Arnab Maiti创作
MP4 |视频:h264,1280×720 |语言:英语+中英文字幕(云桥CG资源站 机译)课程时长:7小时21分钟 含课程文件



你会学到什么
设置混沌车辆系统
制造一辆可驾驶的汽车
了解混沌中所有重要的参数
知道如何切换动作摄像机
学会使用投射系统
创造一个令人敬畏的赛车人工智能机制
学习防撞和人工智能汽车力学
学会使用虚幻的导航系统
制造警察AI车,可以聚集在一起,追逐玩家
用蓝图提升你的编程技能
不要期望制作一个完整的游戏,本课程只关注游戏机制

要求
不适合绝对的初学者
需要一点虚幻和蓝图的经验
有一定的向量代数、数学知识者优先

这门课程是给谁的
不真实的初学者谁想要提高他们的技能与蓝图
想要了解车辆机械和人工智能的虚幻中间用户
业余爱好者
寻求了解虚幻引擎和车辆机械的程序员



Vehicle Mechanics with blueprint. Create Drivable, Racing and Chasing Mechanics. Similar to Need For Speed

What you’ll learn
Setup Chaos Vehicle System
Make a drivable car
Know about all important parameters in Chaos
Know how to switch action cameras
Learn to use projectile system
Create an awesome Racing AI mechanics
Learn collision avoidance and AI car mechanics
Learn to use Unreal’s Navigation System
Make Police AI car which can group together and chase Player
Boost your programming skills with Blueprint
Don’t expect to make a full packaged game out of this, this course is only focused on game mechanics only

Requirements
Not for absolute beginners
Little bit of experience with Unreal and Blueprint is needed
Some knowledge of Vector Algebra, Mathematics is appreciated

Description
This is a course of advanced vehicle mechanics using Unreal Engine and Blueprint. The course begins with drivable vehicle mechanics. And we will also implement engine sound system and action camera mechanics in this section.In the next section we will implement racing functionality. We will make a AI racing car which will be potent enough to beat the player car. In this section we will also make use of line trace and build collision avoidance system. In this section our focus will be to make a racing car which will maximize the speed taking care of safety.Next we will use unreal’s navigation system and will implement some Chasing Mechanics. Where we will develop a police car which will chase the player. Also when the player car is out of their sight they will roam around at some random location in search of the player car. This course requires some experience with Unreal Engine. If you have previously created any project using unreal then you are good to follow along with this course.This course can boost your ability to program with blueprint. You will learn a lots of techniques here. Starting from Input key mapping up to advanced racing and chasing mechanics. There is no such course available on the internet with this topic till now. And I am really glad to share these knowledges with you.

Who this course is for
Unreal Beginners who want to boost their skills with blueprint
Unreal Intermediates who want to know about vehicle mechanics and AI
Hobbyist Learners
Programmers seeking to learn about Unreal Engine and Vehicle Mechanics

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