操作动作捕捉数据可能很麻烦,有时甚至令人沮丧。在本课程中,研究员将学习如何使用附加层轨道和高级曲线编辑器技术来操作这些数据,这些技术将在 Sequencer 中精确地优化角色的性能,使其达到您想要的效果。

课程时长:11小时50分钟 1920X1080 mp4 语言:英语+中英文字幕(云桥CG资源站 机译)含课程文件

1. 使用 Move AI 进行身体动作捕捉

Move 的产品经理 Ross Cohen 访问 Fellowship,概述了他们的产品,并现场演示了如何使用它、处理动画以及在 Unreal 中使用它。

2. 使用 XSens 进行身体动作捕捉

了解使用 XSens 运动跟踪产品和 Live Link Face 进行实时可视化的实时流数据。

3. 动画蓝图、蒙太奇、混合空间、录音机

学习使用虚幻引擎的动画蓝图概念将动画与物理和碰撞资源混合。

4. 演讲嘉宾——理查德·博伊斯维特

Dreambeast Media 的实时电影艺术家 Richard Boisvert 拜访了 Fellowship,分享了他使用动画库、系统和工作流程在虚幻中高效制作电影的技巧。

5. 演讲嘉宾 – 内森·格伦博斯基 (Nathan Glemboski)

Survios 的高级动画师 Nathan Glemboski 分享了他在 Maya 与 Unreal 中制作动画的经验。

6. 了解面部动作捕捉

使用 MetaHuman Animator 和 Live Link Face 分享面部动作捕捉原理和最佳实践

7. 动画 IK 重定向

通过使用虚幻引擎重新定位动画,可以在处理许多不同的网格体和骨架时节省时间和精力。学习通过将重定向与人工智能导航系统相结合来创建多样化的背景人群。

8. 演讲嘉宾:克里斯·兰德雷斯

面部动捕原理和最佳实践

9. 动画/动作捕捉分层和高级曲线编辑器

Project Files Included MP4

Title: Epic Games – Animation Fellowship Week 2

Description:

1. Body Mocap with Move AI

Ross Cohen, product manager at Move visits the Fellowship to provide an overview of their products and a live demo of how to use it, process the animation and use it in Unreal.

2. Body Mocap With XSens

Learn about live streaming data for real-time visualization using XSens motion tracking products and Live Link Face.

3. Animation Blueprints, Montages, Blendspaces, Take Recorder

Learn to use Unreal Engine’s Animation Blueprint concepts to blend animations with physics and collision assets.

4. Guest Speaker – Richard Boisvert

Richard Boisvert, Real-time Cinematic Artist at Dreambeast Media, stops by the Fellowship to share his tips for Making Cinematics in Unreal Efficiently using Animation Libraries, Systems, and Workflows.

5. Guest Speaker – Nathan Glemboski

Nathan Glemboski, Senior Animator at Survios, shares his experience animating in Maya vs Unreal.

6. Understanding Facial Motion Capture

Facial mocap principles and best practices shared using MetaHuman Animator and Live Link Face

7. Animation IK Retargeting

Save time and effort when working with many different meshes and Skeletons by retargeting animations with Unreal Engine. Learn to create diverse background crowds driven by combining retargeting with the AI navigation system.

8. Guest Speaker: Chris Landreth

Facial Mocap Principles and Best Practices

9. Animation / Mocap Layering and Advanced Curve Editor

Manipulating mocap data can be cumbersome and sometimes frustrating. In this class, Fellows will learn how to manipulate that data with additive layer tracks and advanced curve editor techniques that will refine your character’s performance to exactly what you want within Sequencer.

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