基本上,本课程由两部分组成 – 第 05 周和第 06 周。在第 05 周,学生将开始为环境片段(例如地形和建筑片段)创建主材料。我们将把油漆材料垂直在一起,调节混合并添加视差和湿度等功能。在第 06 周的最后一周课程中,学生将包裹我们的地形主材质,并覆盖网格贴花,用于在不使用顶点绘制的情况下在多个网格上投影独特的细节,并使用两侧树叶、角度创建主树叶着色器基于卡片剔除和双面法线贴图。
课程时长:7小时 1920X1080 mp4 语言:英语
3D School A.1 – Texturing and Shading for Games Week 5-6
Basicaly this course is cinsist of two parts- week 05 and week 06. In week 05, students will start to create a master material for environment pieces, such as terrain and architectural pieces. We will vert paint materials together, modulate that blending and add features such as parallax and wetness. In the final week 06 class, students will wrap up our terrain master material, and cover mesh decals, used to project unique details across multiple meshes without the use of vertex painting, and create a master foliage shader, using two-sided foliage, angle-based card culling, and double-sided normal maps.
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