在这个在线课程中,观众将学习创建游戏角色的要点,以及转换VFX网格以供实时使用的技术。以我们之前课程中的角色为例,学生将创建一个实时网格,并准备好导入到实时引擎中。他们将使用行业标准软件,如Maya、Zbrush、Substance 3D Painter和Marmoset Toolbag进行演示。CGCircuit – Real-Time Character Optimization – From Film to Games
学生将对创建游戏就绪网格所需的关键元素有一个坚实的理解,包括如何在保持uv的同时减少多边形,以及如何创建实时工作的优化纹理。在课程结束时,他们将发展出一套强大的技能,可以应用到他们自己的项目和游戏开发或VFX的进一步研究中。
课程时长:4小时43分钟 包括项目文件 1920X1080 MP4 语言:英语+中英文字幕(云桥CG资源站 机译)
本课程主要面向:
已完成本系列先前课程并获得一些软件使用经验的初学者。
事先了解所用软件的中级和高级艺术家。
想要转向游戏的高级VFX艺术家。
该课程分为七章,每一章都涵盖了一些基本主题,如VFX和游戏的区别、重组学、uv、优化纹理和烘焙,以及绒猴工具包中的lookdev和光照。
关键要点:
理解VFX和游戏开发的区别。
创建游戏就绪资产,包括角色和资产。
游戏优化的重新布局。
为所有角色资源创建uv以实时工作。
将纹理从VFX网格转移到游戏就绪网格。
实时烘焙网格贴图
使用绒猴工具包创建惊人的投资组合演示。
Title: CGCircuit – Real-Time Character Optimization – From Film to Games
Info:
In this online course, viewers will learn the essentials of creating game-ready characters, along with the techniques for converting a VFX mesh for use in real-time. Using the character from our previous courses as an example, students will create a real-time mesh that’s ready to be imported into a real-time engine. They will use industry-standard software such as Maya, Zbrush, Substance 3D Painter, and Marmoset Toolbag for presentation.
Students will gain a solid understanding of the key elements required to create a game-ready mesh, including how to reduce polygons while maintaining UVs, and how to create optimized textures that work in real-time. By the end of the course, they will have developed a robust skill set that can be applied to their own projects and further studies in game development or VFX.
This course is designed mainly for:
Beginners who have completed previous courses of the series and have acquired some experience using the software.
Intermediate and advanced artists who have prior knowledge of the software being used.
Advanced VFX artists who want to transition to games.
The course is divided into seven chapters, each covering essential topics such as the differences between VFX and games, retopology, UVs, optimized textures and baking, and lookdev and lighting in Marmoset Toolbag.
Key Takeaways:
Understanding the differences between VFX and game development.
Creating game-ready assets, including characters and assets.
Retopologizing for game optimization.
Creating UVs for all character assets to work in real-time.
Transferring textures from VFX mesh to game-ready mesh.
Baking mesh maps for real-time
Using Marmoset Toolbag to create amazing portfolio presentations.
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