建模是3D行业的重要组成部分。您只能想象带有3D模型的动画电影或视频游戏。角色、道具、环境,几乎每个想法都需要全部或部分表示为3D模型。maya是一种多功能工具,对任何当代艺术家都有用。但从哪里开始呢?Modeling Essentials in Autodesk Maya
最好通过调整一些多边形并简单地了解 3D 知识来开始您的 3D 艺术家之旅。在本课程中,您将首先在Maya中创建一个简单的长板模型,然后立即学习如何在Substance Painter中对其进行纹理处理。之后,我们将通过一个简单的示例向您展示诀窍。对您来说,这是一个真正的挑战:您需要根据我们为本课程制作的动画电影创建一个完整的 3D硬表面角色!
课程时长:4小时42分钟 1920X1080 mp4 语言:英语+中英文字幕(云桥CG资源站 机译)
Modeling is an essential part of the 3D industry. You can only imagine an animated movie or video game with 3D models. Characters, props, environment, almost every idea needs to be represented as a 3D model either fully or partially. 3D is a versatile tool that will be useful for any contemporary artist. But where to start?
It`s much better to begin your 3D artist’s journey by tweaking some polygons and getting knowledge about 3D in a nutshell. In this course, you will start by creating a simple model of a longboard in Maya and then learn how to texture it in Substance Painter immediately. After that, we’ll show you the ropes in a simple example. There is a real challenge for you: you will need to create a full 3D hard surface character from the animated movie that we’ve made for this course!
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