在环境艺术物质介绍课程的高级版本中,学生将通过将纹理导入UE4来学习材质创建。他们将学习如何设置主着色器,包括顶点混合,以及如何使用自己的参数来创建材质。为他们的 3D 世界创造有趣的效果。学生还将学习如何以独特且具有视觉吸引力的方式呈现和渲染他们的最终材料和纹理资产。在Designer和虚幻引擎4中,学生将学习如何为环境艺术的各个方面创建逼真的材质。Advanced Substance for Environment Art by Ben Keeling

该课程将从创建一种复杂的有机材料开始,以便在接下来的几周内进行混合。在第二周,学生将探索顶点混合,这是游戏制作中常用的一种技术,用于在较大表面上混合材质。他们还将学习如何创建可在多个项目中使用的复杂主着色器。高级课程将以直接在Substance内混合多个Designer图表结束。为了完成课程,学生将处理新材料并创建最终的混合材料,其中包含他们在三周内学到的所有内容。最后,学生将在 Marmoset 中渲染最终输出,以创建专业的作品集图像。

课程时长:5小时17分钟 1920X1080 mp4 语言:英语+中英文字幕(云桥CG资源站 机译) 作者:Ben Keeling


Create complex organic material

In this advanced version of Intro to Substance for Environment Art course, students will learn the context of material creation by importing textures into Unreal Engine 4. Students will learn the process of setting up Master Shaders, including vertex blends and exposing our own parameters to drive interesting effects for our 3D worlds. Students will round up learning how to present and render our final materials and textured assets in interesting and striking ways. Inside Designer and Unreal Engine 4, you will be taught how to create believable realistic materials for all aspects of environment art. Students will start the course by creating a complex organic material for blending in the later weeks. In the second week we will tackle vertex blending, which is a technique used commonly in game production to interpolate between materials on larger surfaces. Students will learn how to create complex Master Shaders, which feed directly into your environments and can be used across multiple projects. We will round up the advanced course by delving into blending multiple Designer graphs directly inside of Substance. Tackling a new material and to complete the course, a new final blend incorporating everything we have learnt across the three weeks. At the end students will render the final output in Marmoset to create professional portfolio images. NOTE: completing the Intro to Substance for Environment Art course before enrolling in this course is strongly recommended.

Week 1 | Organic Designer tiling material
Week 2 | Vertex blend shaders
Week 3 | Create Final Blend Material

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