Houdini已经成为视觉特效行业的首选工具。无论谁掌握它的力量都是不可阻挡的。唯一的缺点是Houdini很难学,而且学习曲线很陡。
在这个VFX课程中,你将从头到尾学习如何创建一个高度逼真的核爆炸镜头和各种其他爆炸类型。
作者:SABER JLASSI 1920X1080 mp4 语言:英语+中英字幕
第01周|到处都是烟
第02周|掌握基础知识
第03周|微溶剂
第04周|将所有内容放在一起
第05周|渲染
第06周|核爆炸
第7周|核爆炸调整
第08周|光环和大气
第9周|地面破坏和烟雾特效
第10周|照明、阴影和渲染
第11周|合成
Week 01
01 intro_batch
02 visual_batch
03 weta avengers_batch
04 ilm rogue one_batch
05 barnstorm_batch
06 hello to new students_batch
07 hello to pyro students_batch
08 simulation process_batch
09 combustion model_batch
10 existing solvers_batch
11 wedging workflow_batch
12 bonus_batch
13 volumes_batch
14 intro to dops_batch
15 solver from scratch_batch
16 importing field_batch
17 smoke steps_batch
18 wedging prep_batch
19 understanding the solver_batch
20 combustion_batch
21 combustion indepth_batch
22 smoke and ring_batch
23 viewport magic_batch
24 saving and optimization_batch
25 pryo and ring_batch
26 pyro tweaking_batch
27 adding vel_batch
28 review_batch
29 hardware_batch
30 assignment_batch
31 art of explosion by urban_batch
32 bonus lut_batch
33 bonus install ocio_batch
Week 02
01_intro_batch
02_visual_study_batch
03_nuke_comp_overview_batch
04_how_we_teach_houdini_batch
05_emission_workflow_batch
06_emission_source_batch
07_emission_animation_batch
08_emission_fading_batch
09_creating_lines_batch
10_creating_lines_alternative_batch
11_lines_to_volume_batch
12_adding_velocity_batch
13_preview_and_sim_tweaking_batch
14_second_emitter_batch
15_all_emitters_batch
16_rbd_based_emitter_batch
17_rbd_based_final_batch
18_layers_breakdown_batch
19_ground_simulation_batch
20_ground_sim_preview_batch
21_otl_creation_part1_batch
22_otl_creation_part2_batch
23_pyro_sop_solver_batch
24_getting_the_sim_ready_batch
25_assignment_batch
26_bonus_substepping_clarified_batch
27_bonus_emitter_part1_batch
28_bonus_emitter_part2_batch
29_bonus_emitter_part3_batch
Week 03
01_intro_batch
02_details_and_resolution_batch
03_masking_batch
04_tweaking_microsolvers_batch
05_preview_and_solver_settings_batch
06_custom_fields_and_speed_batch
07_results_review_batch
08_adv_techinques_part1_batch
09_adv_techinques_part2_batch
10_masking_magic_batch
11_divergence_and_emission_batch
12_spikes_explosion_setup_batch
13_review_and_field_viz_batch
14_final_setup_batch
15_improving_the_sims_batch
16_guide_and_assignment_batch
17_bonus_whats_an_sdf_batch
18_bonus_turbulence_demistified_batch
19_bonus_max_and_min_batch
Week 04
01_intro_batch
02_visual_study_batch
03_real_references_batch
04_initial_explosion_setup_batch
05_initial_explosion_tweaks_batch
06_more_explosion_tweaks_batch
07_temperature_tricks_final_batch
08_advanced_fire_batch
09_more_on_temperature_batch
10_adding_more_emitters_batch
11_shockwave_emitter_batch
12_shockwave_tweaks_batch
13_adding_wind_batch
14_custom_fields_batch
15_advanced_custom_fields_batch
16_assignment_and_moving_forward_batch
17_bonus_airfield_batch
18_bonus_airfield_batch
19_bonus_particles_advection_batch
20_bonus_masking_smoke_batch
Week 05
01_intro_batch
02_review_batch
03_color_setup_batch
04_colors_in_main_sim_batch
05_colors_post_process_batch
06_life_variation_for_spikes_batch
07_rbd_batch
08_sparks_batch
09_burn_field_batch
10_sop_solver_magic_batch
11_sop_solver_result_batch
12_volume_shading_part1_batch
12_volume_shading_part2_batch
14_volume_emission_batch
15_avengers_scene_setup_batch
16_explosions_shading_setup_batch
17_explosions_shading_colors_batch
18_explosions_shading_phase_batch
19_explosions_shading_shadows_batch
20_explosions_shading_review_batch
21_compositing_batch
22_assignment_batch
Week 06
01_intro_batch
02_explosion_setup_batch
03_explosion_biggas_shading_batch
04_explosion_biggas_scatter_batch
05_ranges_and_remapping_batch
06_cripy_look_batch
07_shader_tweaks_batch
08_explosion_light_emission_batch
09_nuke_compositing_batch
10_adding_the_env_batch
11_more_explosions_comp_batch
12_avengers_explosion_overview_batch
13_avengers_sparks_render_batch
14_assignment_batch
Week 07
01_intro_batch
02_new_features_batch
03_new_features_overview_batch
04_pyro_burst_part1_batch
05_pyro_burst_part2_batch
06_ground_explosion_batch
07_pyrobake_volume_batch
08_ground_explo_solver_batch
09_shading_and_rendering_batch
10_large_explosion_w_trails_batch
11_large_explosion_review_batch
12_exploration_batch
13_assignment_and_review_batch
Week 08
01_intro_batch
02_teaching_houdini_batch
03_visual_study_batch
04_breakdown_batch
05_reference_study_batch
06_comp_overview_batch
07_explosion_review_batch
08_explosion_setup_batch
09_explosion_sourcing_batch
10_review_batch
11_nuclear_explosion_batch
12_guidance_batch
Week 09
01_intro_batch
02_advanced_velocity_intro_batch
03_advanced_velocity_noises_batch
04_advanced_velocity_in_dops_batch
05_advanced_velocity_mixing_forces_batch
06_review_and_tweaks_batch
07_visualize_fields_batch
08_rings_creation_batch
09_smoke_trails_batch
10_rbd_ground_setup_batch
11_rbd_ground_animation_batch
12_rbd_smoke_source_batch
13_assignment_batch
Week 10
01_intro_batch
02_explosion_shading_part1_batch
03_explosion_shading_part2_batch
04_explosion_shading_part3_batch
05_atmospherics_batch
06_light_emission_batch
07_rings_batch
08_comp_setup_batch
09_main_scene_batch
10_nuke_comp_part1_batch
11_nuke_comp_part1_batch
12_guidance_batch
13_assignment_batch
Week 11
01_intro_batch
02_particle_advection_batch
03_particle_advection_in_sim_batch
04_caching_batch
05_collision_batch
06_falling_building_batch
07_falling_building_preview_batch
08_fire_spreading_batch
09_airplane_vortex_overview_batch
10_airplane_vortex_houdini_batch
11_airplane_vortex_masks_batch
12_airplane_vortex_forces_batch
13_arnold_and_scatter_workflow_batch
14_arnold_and_scatter_result_batch
16_nuclear_explosion_student_sim_batch
17_nuclear_explosion_student_render_batch
18_nuclear_explosion_student_comp_batch
19_nuclear_explosion_student_glow_batch
20_compositing_student_shot_part1_batch
21_compositing_student_shot_part2_batch
22_compositing_student_shot_review_batch
23_mhc_nuclear_explosion_batch
24_mhc_nuclear_explosion_overview_batch
25_mhc_nuclear_explosion_noise_batch
26_nuclear_blast_batch
27_the_end_batch
28_bonus_volumes_batch
29_bonus_intro_to_dops_and_smoke_solver_batch
30_bonus_smoke_solver_from_scratch_batch
31_bonus_smoke_steps_batch
32_bonus_importing_field_batch
33_bonus_why_houdini_batch
34_bonus_market_batch
35_bonus_nuclear_shockwave_part1_batch
36_bonus_nuclear_shockwave_part2_batch
37_bonus_nuclear_shockwave_part3_batch
38_bonus_nuclear_shockwave_part4_batch
39_bonus_nuclear_shockwave_part5_batch
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